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Axmol v3.0

Dani Alias edited this page Aug 8, 2026 · 13 revisions

Axmol 3.0: the biggest update so far

General

Now Axmol is ISO c++23 standard


Now Axmol supports D3D11, D3D12 and Vulkan

With speed improvements over 50% compared with Cocos2d-x v4.0

https://github.com/axmolengine/axmol/wiki/About-RHI-in-axmol-v3


Added ARM support for Windows and Linux

PR Windows: https://github.com/axmolengine/axmol/pull/3074
PRLinux: https://github.com/axmolengine/axmol/pull/3071


New Shader system

https://github.com/axmolengine/axmol/wiki/Shaders-in-Axmol3
PR: https://github.com/axmolengine/axmol/pull/3233


Updated physics engines: Box2d 3.x and JoltPhysics 5.x integration

Box2d PR: https://github.com/axmolengine/axmol/pull/3095
Jolt PR: https://github.com/axmolengine/axmol/pull/3124#issuecomment-4378366550


Complete refactor of Input System

https://github.com/axmolengine/axmol/wiki/Migration-Guide-for-PR-3173


Support text rendering with Apple HVF

PR: https://github.com/axmolengine/axmol/pull/3118


Added compile-time selectable profiling backend with Tracy integration

PR: https://github.com/axmolengine/axmol/pull/3239 (Thank you unfiv)


Extensions

Native Effekseer 1.80.x integration with OpenGL, D3D11/12, Vulkan and Metal support

PR: 
https://github.com/axmolengine/axmol/pull/3259


Upgraded Live2D Cubism Framework to R5.5 with advanced blending, new updater system, and cross-platform launch API

PR: https://github.com/axmolengine/axmol/pull/3197


Spine 4.3 support

PR: https://github.com/axmolengine/axmol/pull/3196


Full list of improvements

https://github.com/axmolengine/axmol/discussions/2650


Sponsors

Financial and transparency updates

https://github.com/axmolengine/axmol/discussions/3238

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