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Axmol v3.0

Dani Alias edited this page Aug 7, 2026 · 12 revisions

Axmol 3.0: the biggest update so far

General

Now Axmol supports D3D11, D3D12 and Vulkan

With speed improvements over 50% compared with Cocos2d-x v4.0

https://github.com/axmolengine/axmol/wiki/About-RHI-in-axmol-v3


Added ARM support for Windows and Linux

PR Windows: https://github.com/axmolengine/axmol/pull/3074 PRLinux: https://github.com/axmolengine/axmol/pull/3071


New Shaders system

https://github.com/axmolengine/axmol/wiki/Shaders-in-Axmol3


Complete refactor of Input System

https://github.com/axmolengine/axmol/wiki/Migration-Guide-for-PR-3173


Support text rendering with Apple HVF

PR: texthttps://github.com/axmolengine/axmol/pull/3118


Extensions

Native Effekseer 1.80.x integration with OpenGL, D3D11/12, Vulkan and Metal support

PR: 
https://github.com/axmolengine/axmol/pull/3259

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