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Axmol v3
We know a lot of users choose Axmol because it's a C++ game engine without a graphic interface. With the transition of Cocos2d-x to Axmol, C++ version was updated from 11 to 20, and now with Axmol v3 we give it a new bump up to C++23.
With speed improvements over 50% compared with Cocos2d-x v4.0
https://github.com/axmolengine/axmol/wiki/About-RHI-in-axmol-v3
PR: https://github.com/axmolengine/axmol/pull/3008
PR Windows: https://github.com/axmolengine/axmol/pull/3074
PR Linux: https://github.com/axmolengine/axmol/pull/3071
PR: https://github.com/axmolengine/axmol/pull/3220
https://github.com/axmolengine/axmol/wiki/Shaders-in-Axmol3
PR: https://github.com/axmolengine/axmol/pull/3233
Box2d PR: https://github.com/axmolengine/axmol/pull/3095
Jolt PR: https://github.com/axmolengine/axmol/pull/3124#issuecomment-4378366550
https://github.com/axmolengine/axmol/wiki/Migration-Guide-for-PR-3173
PR: https://github.com/axmolengine/axmol/pull/3118
PR: https://github.com/axmolengine/axmol/pull/3239 (Thank you unfiv)
Tracy repo: https://github.com/wolfpld/tracy
PR: https://github.com/axmolengine/axmol/pull/3083
PR: https://github.com/axmolengine/axmol/pull/3259
Upgraded Live2D Cubism Framework to R5.5 with advanced blending, new updater system, and cross-platform launch API
PR: https://github.com/axmolengine/axmol/pull/3197
PR: https://github.com/axmolengine/axmol/pull/3196
https://github.com/axmolengine/axmol/discussions/2650
https://github.com/axmolengine/axmol/discussions/3238
Star us on GitHub
- Cocos2d-x Migration Guide
- SpriteKit to Axmol Engine
- Update Guide for Android
- Migration Guide for PR 3173: Refactor InputSystem