Describe your feature request or suggestion in detail
Note: This is a separate issue from the dynamic spawning system which has to do with spawning more to make up for population.
I have proven fairly extensively spawn timers should not be static and there is always a range by finding an adequately fast enough spawning one and hammering it to some length (I also used to farm lotus on retail, it also follows this behavior). This is something I've experienced everywhere in my sniffing In my opinion the system is weighted to pick faster respawns less often but that is less proven.
imo respawn should be changed to min and max should be added (if 0 then max=min)
Nyeriah mentioned it and I cofirmed vmangos has this feature already
Describe a possible solution to your feature or suggestion in detail
No response
Additional context
No response
Describe your feature request or suggestion in detail
Note: This is a separate issue from the dynamic spawning system which has to do with spawning more to make up for population.
I have proven fairly extensively spawn timers should not be static and there is always a range by finding an adequately fast enough spawning one and hammering it to some length (I also used to farm lotus on retail, it also follows this behavior). This is something I've experienced everywhere in my sniffing In my opinion the system is weighted to pick faster respawns less often but that is less proven.
imo respawn should be changed to min and max should be added (if 0 then max=min)
Nyeriah mentioned it and I cofirmed vmangos has this feature already
Describe a possible solution to your feature or suggestion in detail
No response
Additional context
No response