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Spiritus Aspects and Crystals
Every creature that walks, crawls, or slithers through the dark carries within it a shard of demonic intent, a residue left when entities of the lower planes imbue their malice into mortal flesh. This essence is known as Spiritus, and it is yours to harvest. Where Essentia Vitae is the currency of the blood, Spiritus is the currency of the soul.
Two methods exist:
- Strike a hostile creature with a Throwing Dagger; the wound binds spectral motes to its form, and slaying it while marked yields its Spiritus.
- Fell it outright with a Sentient Sword or, on Minecraft 26.1, a Sentient Spear.
As a fledgling Vitaemancer, you will not yet possess a Sentient Sword, so the Throwing Dagger shall serve as your first instrument of collection. Loose Spiritus rattling around your pack is unwieldy; transfer it into a Spiritus Gem for safekeeping.
The gem is a crystalline prison that contains and compresses Spiritus into something manageable. Better still, the gem hungers; drop loose Will upon the ground nearby and the gem will devour it of its own accord. To transfer Will between gems, right-click while holding the gem you wish to empty; its contents flow into the first valid gem in your inventory.
| Gem | Storage | Notes |
|---|---|---|
| Petty | 64 | The first vessel. Crude but practical. |
| Lesser | 256 | Reinforced with Diamond, Lapis, and Redstone in the Forge. |
| Common | 1,024 | Requires a Tabula Animata, another Diamond, and a Block of Gold. |
| Greater | 4,096 | A masterwork. Demands a Tabula Spiritus, a Weak Blood Shard, and a Spiritus Crystal. |
| Grand | 16,384 | The pinnacle of containment. |
When upgrading, the Forge draws Spiritus from the gem being crafted before tapping the gem in its Gem Slot. The newly forged gem retains any leftover Spiritus.
A charged gem can also pocket a spawner. Sneak + right-click a Monster Spawner or Trial Spawner with a gem holding at least 200 Spiritus (configurable via spawner_capture_cost in the server config); that Spiritus is spent and the spawner drops as an item carrying its bound creature and settings, ready to be placed elsewhere.
Demonic Spiritus can also exist in a diffused state throughout the very air. By burning Spiritus in a Spiritus Crucible, you release it into the Aura, an invisible miasma that permeates each chunk of the world.
Feed the Spiritus Crucible a charged Spiritus Gem, loose Spiritus, or Spiritus Crystals of any Aspect. Crystals are consumed once the chunk's Spiritus dips below 50; loose Spiritus and gem contents are consumed gradually as needed.
Apply a redstone signal and the Spiritus Crucible reverses direction: a Spiritus Gem placed inside is filled from the chunk's Aura instead of drained. The same vessel serves as both deposit and withdrawal point.
The Aura is chunk-based. Spiritus burned in one chunk fills only that chunk, up to a cap of 100 per aspect. Measure local concentration with a Spiritus Aura Gauge (see below). To move Spiritus across distances, place a Spiritus Conduit: each tick it probes a position 16 blocks away in each of the four cardinal directions, and if the probed position holds more Spiritus than the pylon's own chunk, the pylon pulls a small fraction of the difference. The flow equilibrates rather than draining the source dry, so chain pylons from a saturated chunk toward your worksite to ferry Aura over long distances.
This reversal is how an aspected gem is made. Saturate a chunk with a single Aspect, leave an empty Spiritus Gem in a redstone-charged Spiritus Crucible there, and the gem takes on that Aspect as it fills.
While the Spiritus Aura Gauge rests in your inventory, it projects a spectral reading onto your vision. From top to bottom the bars measure Raw, Ruina, Invictus, Nihilum, and Vindicta. Hold sneak for a precise numerical reading (0 to 100 per Aspect).
The Aura is capped at 100 per Aspect and cannot leave its chunk on its own. The Spirit Accumulator is the reservoir that lifts that ceiling: a floating crystal that holds 1,000 Spiritus of a single Aspect and hands it to the Routing Network on demand.
Making one. The Athanor forges it with a Resonator from an Animus Mote (found only in Demon Realm loot), a Common Spiritus Gem, a Tabula Spiritus, a Raw Spiritus Crystal shard, a Blood Tank, and 2,000 mB of Essentia Vitae. The chunk it is forged in must also hold 45 Raw Spiritus. A single Raw shard burned in a Spiritus Crucible covers that outright, since a shard adds 50 whenever its Aspect sits below 50 in the chunk. Check the Aura Gauge before starting the Athanor.
Attunement. A newly placed Accumulator is unattuned and gathers nothing at all. Right-click it to cycle its Aspect (Raw, Ruina, Nihilum, Invictus, Vindicta, then unattuned again), and crouch and right-click to lock the choice. It only starts drawing once locked. Right-clicking it with a Spiritus crystal of any Aspect sets that Aspect and locks it in one step, and the crystal is not consumed.
Retuning. A locked Accumulator refuses every other Aspect. To retune it, empty it first: crouch and right-click to vent 50 back into the chunk. Once it is empty, the next crouch-click releases the lock and the Aspect can be cycled again. Being drained by the network does not release the lock, so a network buffer keeps collecting its Aspect indefinitely. Spiritus cannot be put into an Accumulator by hand.
Moving one. Breaking an Accumulator loses nothing. The dropped item carries its Aspect, its stock and its lock, and setting it down again restores all three.
Skimming. Once locked, the Accumulator draws up to 25 of its Aspect each tick from its own chunk's Aura, but only from the surplus above 30. It never pulls the chunk below that mark. That floor is low enough that a single crystal burned in a Spiritus Crucible (which lifts its Aspect to 50) will feed it, and on a saturated farm chunk it doubles as an overflow catcher: every crystal burned past the 100 cap is captured rather than wasted.
The stored Aspect and amount are visible in Jade, and the crystal's inner core shows the fill level in the Aspect's color; it glows dim while unlocked.
On the network. An Accumulator is a routing node. It auto-binds within 16 blocks of a network exactly like an Input Node, links by hand with the Node Router, and draws its connection beam from the tip of the crystal. Whatever it holds becomes available to any Output Node configured for that Aspect. It only gives to the network; skimming its chunk is the only thing that fills it.
The Crystallarium Maleficum seeds the first spire of a cluster: place it with open air above, and once the chunk's Aura holds at least 99 Spiritus of any single Aspect, it spends that Aura over roughly 1,000 ticks to form a single Spiritus Crystal of the chunk's dominant Aspect on its top face. After that first spire stands, the crystal grows under its own power; the Crystallarium has done its work.
Spires grow whenever the chunk holds at least a trace of the cluster's Aspect, with growth rate scaling against saturation, accelerating as the Aura fills. A chunk's natural cap is 100 per Aspect, though certain Rituals can raise it. Each new spire costs 45 Spiritus when the chunk's dominant Aspect matches the cluster, and yields 50 when burned in a Spiritus Crucible (a net gain of 5 per spire). If the chunk's dominant Aspect does not match the cluster (for instance, a Raw-dominant chunk feeding a Ruina cluster), the cost rises to 90 Spiritus per spire and growth runs at 60% speed. Keep the chunk biased toward the Aspect you want to farm. A cluster may grow up to 7 spires tall.
If you carry more than 512 Spiritus of a single Aspect (summed across every gem you hold), you may harvest a cluster by right-clicking it with an empty hand. Each click takes one spire and leaves the cluster standing to regrow. Mining a cluster does not yield shards; it returns the cluster block itself, which replants at a single spire. Each harvested shard is worth 50 Spiritus in a Spiritus Crucible against the 45 it cost to grow, a net gain of 5 per spire.
Raw clusters feel conflicted, as though warring natures strain against one another within. With the right catalyst, those hidden facets can be coaxed into purer forms.
- Raw Spiritus. Undifferentiated malice.
- Spiritus Invictus. The unbroken; a fortress of intent that refuses to be undone.
- Spiritus Nihilum. The final silence; weight without haste, an ending given form.
- Spiritus Vindicta. The swift reckoning; vengeance taken before the offense is voiced.
- Spiritus Ruina. The slow undoing; patient decay that wears all things to ruin.
Each Aspect can be burned in the Spiritus Crucible just as Raw Spiritus can, feeding the Aura with its particular resonance for your Rituals to draw upon.
Each Aspect also transforms the behavior of Sentient Tools and the Sentient Sword:
| Aspect | Effect on Sentient Equipment |
|---|---|
| Raw | Pure damage increase. |
| Ruina | Strikes may inflict poison or wither. Otherwise identical to Raw. |
| Vindicta | Moderate damage increase, heightened attack speed, and a movement speed boon that intensifies with greater Spiritus reserves. |
| Invictus | Moderate damage increase, and slaying a foe grants you a protective shield of Absorption. |
| Nihilum | The greatest raw damage of any Aspect, at the cost of reduced attack speed. |
To fill a gem with a specific Aspect, feed a Spiritus Crucible Spiritus Crystals of that Aspect until the chunk's Aura is saturated, then place the empty gem in that same Spiritus Crucible and apply a redstone signal.
A gem holds only one Aspect at a time, and an empty gem takes whichever Aspect the Aura offers first. Where several are present they are taken in a fixed precedence: Raw first, then Ruina, Nihilum, Invictus, and Vindicta last. Any trace of Raw in the chunk will therefore claim an empty gem before any other Aspect is considered, so dedicate a separate chunk to each Aspect you intend to bottle.
Right-click while holding a Sentient Tool to recalibrate it to the dominant Aspect in your inventory. Your tools attune to whichever Aspect you carry in greatest quantity, so ten Ruina in one gem and a thousand Raw in another means the blade remains Raw.
The Hellfire Forge itself accepts any Aspect for crafting, so there is no need to juggle multiple gems between stations.
Five catalysts exist, one for each Aspect (Raw, Ruina, Nihilum, Vindicta, Invictus). Each is forged in the Hellfire Forge and serves two purposes.
A Crystallarium Maleficum will only grow Raw clusters until the chunk's Aura is dominated by a different Aspect, but that demands aspected crystals you do not yet possess. The catalyst breaks the cycle. Right-click a fully-grown Raw cluster with an aspected catalyst (Ruina, Nihilum, Vindicta, or Invictus) and the cluster transmutes into the catalyst's Aspect, restarting at age zero. The catalyst is consumed.
Transmutation also demands one Animus Mote be present in your inventory. The mote splinters the cluster's natures into a single focused Aspect. Animus Motes drop from Daemonium Animaris in Standard Dungeons, and appear in great_loot and decent_loot Standard Dungeon chests. Four motes are enough to seed every Aspect lineage; thereafter you only need them for new farms.
Once you have one aspected cluster of a given Aspect, burn its harvested shards in a Spiritus Crucible to make that Aspect dominant in the chunk. The Crystallarium will then form new clusters of that Aspect natively, no further motes required.
Right-click a cluster with a matching-Aspect catalyst (e.g., Ruina catalyst on a Ruina cluster) and the cluster's growth is supercharged; per-spire Spiritus cost drops from 45 to 25, and growth accelerates tenfold. One dose fuels ten spires, netting +200 Spiritus per catalyst versus passive aura growth. A second dose extends the effect to twenty growths total. Same-aspect acceleration does not consume an Animus Mote.
Pair the catalyst with the Crystallum Fractura ritual (see Rituals) for a hands-off farm; the ritual auto-harvests fully-grown clusters, doubles crystal growth speed, and amplifies any Spiritus injection by +25% across the chunks in range. With the Master Ritual Stone attuned via the Ritual Configurator (carry exactly one aspect crystal in your hotbar in SET_WILL_CONFIG mode), the +25% injection bonus is biased toward any Aspect you choose. A modest Routing Node arrangement can then ship harvested shards back into a Spiritus Crucible to maintain saturation, closing the loop.
Through the Hellfire Forge, a practitioner can bind a Spiritus Gem directly into a piece of equipment, granting it the ability to store Spiritus internally. Capacity matches the gem tier: Petty 64, Lesser 256, Common 1,024, Greater 4,096, Grand 16,384.
Place any wearable armor, tool, weapon, or shield alongside a Spiritus Gem in the Hellfire Forge to infuse it (the gem is consumed). Infused equipment stores Spiritus directly, drawn upon by Sentient Tools and other Spiritus-consuming effects just as it would be from a gem in your inventory. A colored bar at the top of the item icon indicates current charge level; bar color reflects the Aspect stored. Recharge via a Spiritus Crucible or by absorbing monster souls.
Bind the restorative power of Essentia Vitae directly into equipment. An item imbued with Blood Mending slowly knits itself back together, drawing EV from the wielder's Anima each second. The enchantment requires a bound Orb of Vitae in the practitioner's inventory and sufficient reserves to function; only worn armor and held items benefit.
Place the item to enchant in the Hellfire Forge alongside a Tabula Robur, Lapis Lazuli, and Nether Wart. The forge requires a minimum of 200 Spiritus and consumes 400 Spiritus in the process. The item retains all of its existing enchantments and properties.
See also: Hellfire Forge and Sentient Equipment, Rituals (Crystallum Fractura, Lost Souls), Blood Orbs and Anima (the parallel EV network).
Start Here
Core Systems
- Ara Vitae and Runes
- Blood Orbs and Anima
- Sigils
- Tabula Vitae, Flasks and Anointments
- Hellfire Forge and Sentient Equipment
- Sentient Armor
- Rituals
- Spiritus, Aspects and Crystals
- Alchemy Arrays
- Athanor and Materials
The Endless Dungeon
Automation
- Routing Network
- Automating the Ara Vitae
- Automating the Athanor and Tabula Vitae
- Sanguine Crafter
- Automating Spiritus
- Teleposer
- CC: Tweaked
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