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Releases: channelramble/OpenCE-macOS
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Halo for Mac v1.0.2
Halo: Combat Evolved for Mac (Apple silicon), the macOS port of OpenCE.
What's new in 1.0.2
- Clicks no longer lag. With a window manager such as Magnet running, each left click, and the mouse's movement with it, reached the game about 140 ms late, so your aim stopped at every shot and then caught up. The game now answers macOS's Accessibility questions as they arrive instead of once a frame, and clicks arrive in about 10 ms.
- Fewer draws and GL calls, from OpenCE: decals, effects and the level's structure are drawn in fewer, larger batches, and the HUD's and menus' small draws are packed together.
1.0.2 plays online and on LAN with 1.0.1.
Install
- Download Halo.dmg below, open it and drag Halo into Applications.
- Open Halo. The first time, if macOS says that it cannot check the app (it is not notarized): click Done, open System Settings > Privacy & Security, click Open Anyway next to "Halo was blocked", and confirm.
- At the first start, select your disc image (
.isoor.xiso) of Halo: Combat Evolved for the original Xbox. The game copies its maps (about 2 GB) and starts.
Requirements
- A Mac with Apple silicon (M1 or later); macOS 11 or later (tested on macOS 27).
- Your own copy of the game: the game data is not included.
Halo keeps its maps, saves and settings in ~/Library/Application Support/OpenCE. Halo is a trademark of Microsoft; this is a fan project, not affiliated with Microsoft, Bungie or Xbox.
Halo for Mac v1.0.1
Halo: Combat Evolved for Mac (Apple silicon), the macOS port of OpenCE.
What's new in 1.0.1
- The picture shows. 1.0.0 could show only a black screen, with the menus' sound playing.
- Internet play works. 1.0.0 computed internet play's encryption and signatures wrongly on the Mac, so the server browser stayed empty and invites and Discord joins failed.
- Voice chat no longer crashes the game when another player talks.
- The server browser works like Halo PC's: click a column's title to sort by it (click again for the other order); FILTERS (empty and full games, ping, game type, teamplay, missing maps); the Internet/LAN switch; click a game to select it, then double-click it or click JOIN GAME to join. A game that you select shows its ping: the game reaches its host, as joining does (
network.browser_ping = falseinconfig.tomlturns this off). - After a crash, the game no longer waits at its start behind macOS's "reopen windows?" question.
- Your settings are kept: 1.0.0 wrote a
config.tomlthat it could not read back. If you ran 1.0.0, delete~/Library/Application Support/OpenCE/config.tomlonce, and the game writes a good one.
Install
- Download Halo.dmg below, open it and drag Halo into Applications.
- Open Halo. The first time, if macOS says that it cannot check the app (it is not notarized): click Done, open System Settings > Privacy & Security, click Open Anyway next to "Halo was blocked", and confirm.
- At the first start, select your disc image (
.isoor.xiso) of Halo: Combat Evolved for the original Xbox. The game copies its maps (about 2 GB) and starts.
Requirements
- A Mac with Apple silicon (M1 or later); macOS 11 or later (tested on macOS 27).
- Your own copy of the game: the game data is not included.
Halo keeps its maps, saves and settings in ~/Library/Application Support/OpenCE. Halo is a trademark of Microsoft; this is a fan project, not affiliated with Microsoft, Bungie or Xbox.
Halo for Mac v1.0.0
Halo: Combat Evolved for Mac (Apple silicon), the macOS port of OpenCE.
Install
- Download Halo.dmg below, open it and drag Halo into Applications.
- Open Halo. The first time, if macOS says that it cannot check the app (it is not notarized): click Done, open System Settings > Privacy & Security, click Open Anyway next to "Halo was blocked", and confirm.
- At the first start, select your disc image (
.isoor.xiso) of Halo: Combat Evolved for the original Xbox. The game copies its maps (about 2 GB) and starts.
Requirements
- A Mac with Apple silicon (M1 or later); macOS 11 or later (tested on macOS 27).
- Your own copy of the game: the game data is not included.
Halo keeps its maps, saves and settings in ~/Library/Application Support/OpenCE. Halo is a trademark of Microsoft; this is a fan project, not affiliated with Microsoft, Bungie or Xbox.
Halo.dmg SHA-256: 2ed8b175fcf6e2ffcf1a8e5639d03741fafd0b09ef8d1baa27df93d0cd1888cb
Built from 47aa384 (OpenCE build 185, 6399ed9, with the macOS port).