FiveM for GTAV Enhanced: Early Access Hotfix 4 #220
Replies: 8 comments 9 replies
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sick |
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Omg can you just fix the steam problem , thats should being on frist hotfix |
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Fixed a handshake failure still cant connect on linux server :( |
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My issue #204 wasn't mentioned in the changelog :( (Fixed a crash from IsPedCollectionComponentVariationGen9Exclusive) |
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It would be cool to fix the gamertag natives ( |
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I tested NetworkIsPlayerTalking but is still not fixed |
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Same handshake abort as maentiz — still broken on Linux after Hotfix 4 / b96. Error (client): Server: Platform: FiveM for GTAV Enhanced LAN / local join: works Hotfix 4 lists a fix for handshake failures behind reverse proxies (#182). That does not cover this case (direct connect, no proxy). Please treat as a separate Linux remote-join handshake regression — happy to provide client logs / a packet capture if useful. short version if you prefer: |
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Thanks to a steady stream of reports on our GitHub Discussions, patch 4 lands with our longest fix list so far, including a batch of native fixes and several client and server crash fixes.
What's fixed in this patch:
SetRuntimeTextureImageloads base64 data URL images again (#87)GetEntityArchetypeNamereturns the archetype name again instead of an empty string (#130)SetVehicleHandling*natives no longer skip certain handling fields (#175)NetworkIsPlayerTalkingreports voice activity again instead of always returning false (#179)SetPedHairTintandSetPedHeadOverlayTintaliases are now available, following the color natives in the last patch (#67)GetVehicleNumberPlateTextno longer appends extra characters when called on the server (#205)GetConvarno longer crashes when called without a default value (#196)GetIsLoadingScreenActivereports the correct state again through the loading screen shutdown sequence (#211)LoadResourceFilereturns an empty string again for an existing but empty file instead of nil (#79)nui-img(#153)IsPedCollectionComponentVariationGen9Exclusive(#204)[FromSource] stringplayer sources work with natives that expect a player source string again on the .NET runtime (#121)[FromSource]resolves to a player object again during theplayerConnectingevent on the .NET runtime (#68)GetActualScreenResolutionworks from C# resources again instead of returning "Failed to get result" (#123)All reactions