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PSE Hydraulic Responses
A Protective System Element (PSE) is a 1-D cross-section of a coastal structure. For every storm (PROS replicate, LCS storm or DET storm), CHESS computes the structure's hydraulic responses from the forcing at the toe: still water level (SWL), significant wave height (Hm0) and peak period (Tp). The dispatcher is compute_structure_response.m; each response has its own config.compute_* switch, and the structure type decides which responses apply.
| Response | Levee (1) | Floodwall (2) | Rubble mound (3) | Low-crested breakwater (4) |
|---|---|---|---|---|
| EurOtop Wave Runup R2p | ✓ | ✓ | ✓ | |
| EurOtop Overtopping Discharge q | ✓ | ✓ | ✓ | ✓ |
| EurOtop Overtopping Discharge Volume Q vol (Timeseries) | ✓ | ✓ | ✓ | ✓ |
| EurOtop Wave Transmission Kt | ✓ | ✓ | ✓ | ✓ |
| Goda Vertical Wall Pressures P1 P2 P3 Pu | ✓ | |||
| Floodwall Nappe Flow Response | ✓ | |||
| Melby Seaside Armor Stone Stability Dn50 | ✓ | |||
| Van Gent Leeside Armor Stone Stability Dn50 | ✓ | |||
| Submerged Armor Stone Stability Dn50 | ✓ | |||
| Melby Low Crested Breakwater Stability | ✓ | |||
| Damaging Depth | ✓ | ✓ | ✓ | ✓ |
| Seaside Armor Damage Progression LCS CSR (LCS) | ✓ | |||
| Leeside Armor Damage Progression LCS CSR (LCS) | ✓ |
Switches that do not apply to a structure type are turned off by compute_structure_response.m. Two switches pull in another response: compute_nappe forces compute_q, and compute_p2_p3 forces compute_p1.
How high waves run up the face and how much water passes the crest.
- EurOtop Wave Runup R2p: run-up exceeded by 2% of waves.
- EurOtop Overtopping Discharge q: mean overtopping rate, including weir overflow when the crest is submerged.
- EurOtop Overtopping Discharge Volume Q vol: overtopping volume over the storm hydrograph.
-
Overtopping Damage Classification: what a given
qmeans for vehicles, people, buildings and structures (CEM Table VI-5-6). - Helpers used by the leeside armor equations: Wave Runup Exceedance z1p, Crest Velocity Exceedance u1p.
How much wave energy passes over or through the structure.
Forces on and behind vertical walls.
- Goda Vertical Wall Pressures P1 P2 P3 Pu: wave pressures on the wall face and uplift.
- Floodwall Nappe Flow Response: where the overtopping jet lands behind the wall and how hard it hits.
Stone size needed for a target damage level, or stability of an existing armor layer.
- Melby Seaside Armor Stone Stability Dn50: seaside armor (momentum flux).
- Van Gent Leeside Armor Stone Stability Dn50: rear-side armor under overtopping.
- Submerged Armor Stone Stability Dn50: correction when the crest is submerged.
- Melby Low Crested Breakwater Stability: low-crested breakwaters (Dn50 in PROS, stability factor in LCS).
Cumulative armor damage over a life cycle for an existing stone size.
Site hazards independent of the structure geometry.
- Damaging Depth: water column from the offshore bed to the controlling wave crest.
- Elevations are signed and slopes are entered as cot(α) (Model Conventions).
- A dry toe (
h < 0) or a storm without waves gives NaN for wave-driven responses (exceptKt, which is 0), while surge-only responses are still computed. - Shared symbols, influence factors and wave-period conversions are on Structure Response Equations.
Run-up & Overtopping
- Wave Run-up (R2%)
- Overtopping Discharge (q)
- Overtopping Volume (Q_vol)
- Overtopping Damage Classification
- Run-up Exceedance (z1%)
- Crest Velocity Exceedance (u1%)
Transmission
Wall Loads
Armor Stability
Damage Progression (LCS)
Hazard Metrics