Repository navigation
What It Fixes
Applies to Mystical Realms Data-Pack 1.0.0-beta.6 for Minecraft 1.21.1.
Ten fixes across eight mods. Every one replaces a file inside the patched mod's own namespace, so nothing of that mod's own behaviour changes beyond what is listed here.
Broken: 26 recipes reference cataclysm_spellbooks items the mod never registers. That produces an unknown registry key error, and through Iron's Spellbooks it cascades into roughly 660 JEI "broken recipe" errors on every launch.
Fixed: each recipe is replaced by a stub that carries a condition which discards it before its body is parsed.
Cost: those 26 recipes no longer exist.
Broken: the breeding/quark/shiba recipe is malformed and fails on a tag key.
Fixed: same stub treatment.
Cost: that one breeding recipe no longer exists.
Broken: the mod ships a recipe file where an advancement must be, so it fails on a missing criteria key.
Fixed: rebuilt as a standard hidden recipe-unlock advancement that grants when you have a milk bottle and unlock the cheese recipe.
Cost: none.
Broken: the tables reference iceandfire items that do not exist, so the game rejects each whole table and the chests spawn empty.
Fixed: the tables are curated — only the entries belonging to the missing mods are dropped, everything else is kept. Entries that end up empty are removed, and pools with nothing left in them are dropped too.
Cost: none. All loot from other mods stays.
Broken: three structures point at biome tags whose file names the shipped jar misspells, so the references dangle and world generation complains that not all defined tags are present.
Fixed: the three correctly-spelled tags are added, forcibly empty.
Cost: structures that depend on those tags stop generating. The pack does not say which ones, because the mod does not.
Broken: the dread citadel spawner lists only iceandfire mobs, including one that is not a valid entity id, and every generation attempt fails.
Fixed: swapped to vanilla mobs — wither skeletons, skeletons, zombies and vexes.
Cost: the citadel no longer spawns Ice and Fire mobs.
Broken: the monastery.nbt structure file inside the mod's jar is corrupt, so every placement attempt throws in the middle of world generation.
Fixed: the biome tag that selects where it generates is emptied, so the game bails out before ever reading the broken template.
Cost: the monastery never generates at all. This is the bluntest fix in the pack — it stops the crash by preventing the structure.
Broken: the mod hardcodes its guidebook title and landing-page text as literal English strings in a single global file, instead of using translation keys the way Apotheosis does. So the Spanish translation of that modpack never covered the cover or the welcome page, and part of the book stayed English.
Fixed: that file is overridden with the Spanish title and landing text.
Cost: none.
Broken: the same hardcoded-English problem.
Fixed: overridden with the Spanish title and landing text, keeping the external documentation link intact.
Cost: none.
Broken: three "uncrafting" recipes turn 3 witch hats — each worth 10 EMC through its real crafting recipe — into 6 redstone, glowstone dust or gunpowder. Equivalent Legacy's scanner reads them as genuine conversions and logs an EMC exploit on every boot, warning that a 30 EMC input yields up to 384 EMC of output, a gain of up to twelve times.
Fixed: all three are wrapped in a condition so they are never registered. The original recipe bodies are kept in the file for readability.
Cost: those three conversions no longer exist.
Mystical Realms Data-Pack is original work by Stalking Dragons, released under All Rights Reserved. It patches data from third-party mods; those mods keep their own authorship and licences. Not affiliated with or endorsed by them.