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Upgrades
Applies to Vault Drawers 0.0.0-beta.9 for Minecraft 26.2 (NeoForge).
| Upgrade | Effect |
|---|---|
| Capacity | Multiplies the stack limit per slot — up to 2048× at the top tier |
| Void | Deletes excess items when full |
| Speed | Faster insertion and extraction |
| Slots | Adds upgrade slots to the drawer, 1–4 |
| Balance | Evens out same-item slots across a network |
| Conversion | Automatically converts between an item and its ore materials |
Apply an upgrade by right-clicking the drawer with it.
Capacity raises how much each slot holds. This is the upgrade that changes what a drawer is: a 1-compartment drawer with capacity upgrades becomes a "thousands of one item" container, which is the form most people actually want for bulk storage.
| Tier | Multiplier |
|---|---|
| Obsidian | 2× |
| Copper | 4× |
| Iron | 8× |
| Gold | 16× |
| Emerald | 64× |
| Diamond | 256× |
| Netherite | 2048× |
This is the detail that matters most:
When multiple storage upgrades are used together, their multipliers are added before being applied.
So four Netherite upgrades give 8192×, not 2048⁴. Two Diamond and two Gold give
(256 + 256 + 16 + 16) = 544×.
Add them yourself if you want the real number: sum the tiers you have, then multiply by the slot's base size.
Because capacity multiplies the base, it multiplies a weak base badly. A 4-compartment drawer's slots are already small, so capacity matters most there — and a 1-compartment drawer barely needs it.
See Drawer Blocks for the per-variant base sizes.
Void upgrades delete the excess when a slot is full and you insert more.
This is the dangerous one. It is genuinely useful — a slot that silently keeps the first 64 of a bulk item instead of rejecting the insert — but it means items can be destroyed, and it does so without a prompt.
Void is not a capacity upgrade in the ordinary sense: it converts "your insert failed" into "the items you were inserting no longer exist". If you want the drawer to refuse rather than delete, do not use it.
Speed makes insertion and extraction faster. Most relevant on a large network driven by hoppers or pipes, where throughput per drawer compounds across many drawers.
On a handful of drawers it is cosmetic. On a Controller network of several hundred, it is the difference between the wall keeping up and lagging behind.
Slots upgrades add upgrade slots to the drawer, up to 4.
This is a prerequisite upgrade, not a benefit on its own: it is what lets a drawer carry more than one capacity, void or speed upgrade at once. A drawer with no slots upgrades can hold exactly one.
So the practical build order is slots first, then what goes in them — a drawer with three capacity upgrades did not get them free.
| You want | Build |
|---|---|
| Bulk of one item | 1 compartment + capacity upgrades |
| Many item types, visible | 4 compartments + capacity upgrades |
| Inserters must never stall | speed upgrades |
| Never lose an item to a full slot | void — or just don't |
| Several upgrades at once | slots upgrades, up to 4 |
Upgrades apply per drawer, not per slot. A capacity upgrade raises every compartment in that drawer, not one of them — which is why capacity is such a large multiplier and why it compounds fastest on the 4-compartment variant with the smallest base.
You can retrieve an upgrade by right-clicking the drawer with an empty hand on the upgrade slot. Taking an upgrade out does not delete the items, and does not drop them — it leaves them in the drawer.
Vault Drawers is a NeoForge 26.2 port of Storage Drawers by Texelsaur, MIT licensed. All original assets, code logic and design belong to Texelsaur. Not affiliated with or endorsed by the original author.