system/ui: optimizes the draw_polygon() and improving code maintainability#35366
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adeebshihadeh merged 1 commit intocommaai:masterfrom May 28, 2025
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Changes:
ShaderState.__init__, removingrl.ffi.new()from thedraw_polygonto eliminate redundant allocations during polygon rendering._configure_shader_colorhelper function, enhancingdraw_polygonreadabilityrl.ShaderUniformDataTypewith constantsThese optimizations eliminate per-draw memory allocations, minimizing garbage collection overhead and enhancing frame rate consistency for high-frequency polygon rendering.