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Game mechanics
This is very simple. No need of walking. The user stands in front of a console, with a set of buttons. The game requires that the user presses these button in a proposed sequence. The buttons can be pressed using the whole hand or, in the case of Valve Index, where the controller reads the position of each finger, with a single finger.
The user is in a room, with a number of panels on the walls. This panels will be switched on and of and emit a sound, in a sequence which becomes more and more long and complex.
The user has a console at hand, with a button configuration identical to the panels on the wall, and has to reproduce the sequence proposed on the panels, on the console.
If the input is correct, he scores and moves to the next level, otherwise the game is over.
The sequence is generated randomly. It consists of a number of steps, equal to the current level the player is at. Each step has a value, which is the index of the panel to light up and the corresponding note to play.
The sequence is first played. The user sees the panels ligth up, one after one based on the sequence and hear the corresponding note playing. During the playback, the console is not interactive. After the playback ends, the console becomes interactive and the player can input the sequence, clicking the button in the same order as the panels did.
Single player versus game