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Gameplay
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The scope of the game is to proceed in the game, advancing levels by correctly reproducing the sequences proposed.
The panels on the wall have 4 areas which light and emit sounds. The player console has the same number of buttons.
The number of panels can increase with the difficulty.
A time factor can also be introduced, forcing the player to answer within the time allowed.
The scope of the game is to correctly answer to the questions asked in each level. These questions are sequence of notes, arpeggios, chords, scales that the playes must correctly recognise and input through the console.
In this mode the console has a different configuration than in the Game mode. This configuration can be like a piano keyboard, where to input the notes heard during the playback phase, or it can be a set of buttons to select the type of chords heard during the playback phase.
(Add description) Out of scope