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User interface
(How does the game player control the game. What are the specific commands)
There are four panels, which emit a C4, D4, E4 and G4 notes.
I’ve chosen the octave number 4 because it corresponds to the central part of a piano keyboard, not too high-pitch, not too low-pitch.
I’ve chosen C, D, E, G, because they are the first 4 notes of the major pentatonic scale, which is one of the most intuitive and recognisable scales.
Also, the chosen notes are consonant and pleasant to hear.
I’ve chosen a square waveform because it is rich of harmonics, therefore easier to read and understand with respect to a pure sinusoidal waveform.
All sounds have been created by me in Audacity.
I’m thinking of a futuristic visual style for the game.
VR is a relatively new technology, projected towards the future and I would like to give my game such a style.
I will make use of some 3D models and materials from the Valve Index SDK and/or from the Unity Asset Store, however, at the time of writing, I haven’t yet decided exactly which one.