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Project pitch
Simon plays VR
The player is in the centre of a circle room. All around, on the wall, there are areas like big coloured displays. These displays are initially off, but during the game these will light up during the gameplay. The player has a console in front of her, with a number of buttons which recall the same disposition and colours of the display panels on the wall. When the game starts, the display panels light up and emit a sound, in a sequence that the player has to reproduce, by clicking on the corresponding button in the console.
The disposition of panels around the player, whether the panels light and sound, or only light or only sound, creates different possible configurations and usages.
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As a game: It will proceed basically as described. More complex sequences will be proposed and the player will have to correctly reproduce the order. The difficulty varies based on the number of panels, the length of the sequences, the time given to answer, whether sounds and lights are on or off.
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As a learning tool: positioning the panels like black and white keys in a keyboard, and providing the player with a reproduction of the same keyboard in the console, the player would have to play on the keyboard the same sequence of notes shown on the big keyboard, as single notes, or as poly-chords. This would be a great tool for ear-training courses.
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As a therapy tool: it could also be helpful in rehabilitation therapies for people with temporary reversible sensory deficits.
The purpose of this project, though, is to implement the first two objectives, game and learning tool, leaving the therapy tool objective out of scope.