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This repository was archived by the owner on Apr 3, 2025. It is now read-only.

User interface

Dee-Dee-R edited this page Dec 8, 2021 · 3 revisions

Visual system

HUD

Menu

Camera model

Control system

(How does the game player control the game. What are the specific commands)

Audio, music, sound effects

Game mode

There are four panels, which emit a C4, D4, E4 and G4 notes.

I’ve chosen the octave number 4 because it corresponds to the central part of a piano keyboard, not too high-pitch, not too low-pitch.

I’ve chosen C, D, E, G, because they are the first 4 notes of the major pentatonic scale, which is one of the most intuitive and recognisable scales.

Also, the chosen notes are consonant and pleasant to hear.

I’ve chosen a square waveform because it is rich of harmonics, therefore easier to read and understand with respect to a pure sinusoidal waveform.

All sounds have been created by me in Audacity.

Game art

I’m thinking of a futuristic visual style for the game.

VR is a relatively new technology, projected towards the future and I would like to give my game such a style.

I will make use of some 3D models and materials from the Valve Index SDK and/or from the Unity Asset Store, however, at the time of writing, I haven’t yet decided exactly which one.

Help system

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