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Wallpaper Engine Assets
Scene wallpapers are built on top of Wallpaper Engine's shared files: its built-in effects, shaders, materials, models, particles, fonts and SceneScript runtime. Open Wallpaper Engine doesn't ship any of them. This page explains how to give OWE those files from your own Wallpaper Engine copy, in Settings › Assets.
Important
Without the assets, scene wallpapers say that they need them and don't render. Video and web wallpapers play without them.
Open Settings (⌘, or the menu bar icon), then the Assets tab. Changes on this page apply at once; the Settings window's OK and Cancel don't cover them.
| Row | Meaning |
|---|---|
| Status | Ready (green) when an asset copy is in use, Missing (orange) when not |
| Source | Downloaded from Steam, Copied from a folder, or Chosen folder |
| Location | The folder the assets are read from |
| Steam build | Steam's build number of the Wallpaper Engine copy (Steam installs only) |
| Updated | When the copy was installed or updated |
| Size | Disk space the copy takes |
| Default wallpapers added | How many of WE's default wallpapers joined your library |
| Free space | Free space on the storage volume |
| Button | What it does |
|---|---|
| Install from Steam / Update from Steam | Downloads your Wallpaper Engine copy with SteamCMD, keeps only the assets and the default wallpapers, and deletes the rest. Shows progress ("… of …") while it runs; Cancel stops it. |
| Install SteamCMD | Shown instead of Install when no SteamCMD is available yet. See SteamCMD and Steam login. |
| Choose Folder… | Uses an existing Wallpaper Engine folder (or its assets folder) in place, for example one copied from a Windows PC. |
| Stop Using Folder | Forgets the chosen folder; the downloaded copy (if any) takes over. |
| Remove… | Removes the downloaded copy. If default wallpapers were added, you can choose Remove Assets and Default Wallpapers or Remove Assets Only. Default wallpapers go to the Trash. |
- Make sure you are logged in to Steam in the Workshop tab with an account that owns Wallpaper Engine (see SteamCMD and Steam login).
- Open Settings › Assets and click Install from Steam.
- OWE asks SteamCMD to download Wallpaper Engine (Steam app 431960) with your saved login.
- It copies the subset scenes use into the assets copy, then deletes the rest of the download.
- WE's default wallpapers (from its
projects/defaultprojectsfolder) join your library. Application wallpapers are skipped, since they can't run.
What is kept: effect manifests (without editor preview art), GLSL shaders and shared headers (without Direct3D or editor shaders), materials, models, particles, the SceneScript runtime, compatibility patches, the built-in fonts with their licence files, and WE's UI strings (locale/ui_*.json) that translate labels.
Note
The copy is built beside the old one and swapped in only when complete, so a failure or cancellation leaves the previous copy as it was.
The downloaded copy lives in your Wallpaper storage folder, in a hidden folder named .owe-assets (by default ~/Documents/Open Wallpaper Engine/.owe-assets). The copy belongs to the storage folder in use. Moving your library to another folder moves the wallpapers but not this hidden folder, so install the assets again afterwards if Status shows Missing.
OWE looks for assets in this order:
- The folder you chose with Choose Folder….
- The downloaded copy in the storage folder.
- None: scenes show that they need the assets.
- Update from Steam re-downloads and replaces the copy, for example after a Wallpaper Engine update.
- Remove… deletes the copy; you can install it again at any time. Scenes won't render until you do.
- The menu bar menu shows Set Up Assets… whenever the assets are missing; it opens this page.
| Problem | What to try |
|---|---|
| "Log in to Steam in the Workshop tab first" | Log in on the Workshop tab (or in Terminal), then try again. |
| The download fails straight away | Check that the account owns Wallpaper Engine, and that the storage volume is connected and has space. |
| Chosen folder refused | Choose the Wallpaper Engine install folder or its assets folder; it must contain shaders and effects. |
More in Troubleshooting.
Read more (for developers): Assets system
Open Wallpaper Engine · GPL-3.0 · Released by Deepratna Awale · Based on Open Wallpaper Engine by Haren Chen and MrWindDog · Not affiliated with Wallpaper Engine or Valve · Home · User Guide · Developer Guide