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Timo edited this page Aug 2, 2026 · 5 revisions

Clicking a skill, attribute, or weapon damage/lethality label automatically rolls the corresponding test or damage.

Types of Rolls

  • Click on SAN (label above current/max sanity) to roll a Sanity check.
  • Click on any of the skill labels (such as Accounting) to roll a skill test.
  • Click on the name of a physical statistic (such as STR) to roll a test.
  • Click on a weapon name (on the Combat tab) to roll the skill test associated with it (e.g. Firearms).
  • Click on the Damage/Lethality associated with a weapon to roll it.
Rolls_01

Modifying Rolls

Right-clicking or Shift-clicking a skill, attribute, or weapon opens a dialog to modify the roll (default: +20%).

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Inhuman Rolls

  • If a creature has a physical attribute of 20 or higher, it is considered inhuman.
  • In that case, any roll other than 100 automatically succeeds.
  • Any roll below the attribute score is also a critical, in addition to the usual critical rules.
  • For example, a creature with Strength 25 can score a critical on a 33, or on any roll of 25 or less.

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