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Timo edited this page Aug 2, 2026 · 7 revisions

This page explains how Sanity is handled in Delta Green.

Note

Sanity will be completely revised and automated as part of an upcoming system update.

Sanity Rolls

SAN shows the Agent's current and maximum SAN if impacted or not by the unnatural skill. To roll for SAN click SAN:

Sanity_01

Sanity Losses


Resisting Insanity

Adapting to SAN Loss

Projecting Onto a Bond

Repressing Insanity


Disorders

Breaking Point


Temporary Insanity


Permanent Insanity

An Agent who drops to 0 SAN is permanently removed from the player’s control. The Handler decides when that happens in play; sometimes it is immediate, such as when the Agent breaks down and refuses to re-engage with reality.


Recovery

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