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Builder Reference
Kurt edited this page Jul 9, 2026
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Audience: Builder Status: ✍️ Draft
Everything a content author needs to build a world in TelosMUD without writing Go. This section landing page routes to the in-game builder command set, the account trust-tier model that grants builder powers, and the full content-pack authoring reference.
- Who this is for: builders authoring rooms/mobs/items/abilities/classes/races/quests via content packs and Lua
- The pillar restated for builders: the engine hardcodes no flavor — every mechanic you use is data you define
- Route map:
- Builder Commands — the in-game verbs available to elevated builders
- Trust Tier Model — how builder/admin powers are granted and applied
- Pack Authoring — the directory-tree pack format
- Pack MUD Settings — MUD-level settings a pack defines
- Pack Lua Scripting and Pack Lua Hooks — behavior
- Pack Entity Reference — every def-table and entity type
- The author→CI→live-MUD content pipeline in brief (external versioned store + director-coordinated pull/reload)
Scaffold page — full content pending the wiki build-out.
TelosMUD — Wiki under construction.
- Builder Reference
- Builder Commands
- Trust Tier Model
- Pack Authoring
- Pack MUD Settings
- Pack Lua Scripting
- Pack Lua Hooks
- Pack Entity Reference
- Building Instanced Zones
- Engine Developer Reference
- Architecture Overview
- Entity Component Model
- Zone Runtime & Actor Model
- Instanced Zones
- Command Parser & Targeting
- Edge & Protocol
- GMCP Reference
- Persistence & Durability
- Content Loading & Hot Reload
- Abilities & Effects
- Combat System
- Loot, Spawns & Crafting
- Accounts & Auth Internals
- Orchestration & Directors
- Scoped Event Bus
- Cross-Shard Handoff
- Lua Sandbox Internals
- Distributed Systems Model
- RPC & Protobuf