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D6 Space Pack
Kurt edited this page Jul 9, 2026
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Audience: Builder Status: 🚧 Placeholder — not yet implemented
This pack does not exist in code yet. It is a design target: a content pack mapping the OpenD6 (D6 Space) ruleset onto the engine — a dice-pool, skill-based, non-level system chosen to prove the engine handles paradigms far from class/level fantasy.
- Scope: the D6 dice-pool mechanic mapped onto the engine check primitive; skills-not-levels progression via use-based tracks
- Space/sci-fi flavor (no fantasy assumptions baked into the engine): attributes, skills, gear as pure content
- Chargen mapping for a point/dice-allocation system
- What this pack proves: the engine is not fantasy- or level-bound
- Licensing note: OpenD6 is released under the Open Game License (OpenD6 / OGL overview); the pack must carry the OGL text and its Section 15 attribution. Source: D6 Space v2.0 (OGL PDF).
When this pack is built, this page will walk each D6 Space section (attributes, skills, the dice-pool resolution, character templates, gear/starships) and show how it maps onto the engine primitives above.
TelosMUD — Wiki under construction.
- Builder Reference
- Builder Commands
- Trust Tier Model
- Pack Authoring
- Pack MUD Settings
- Pack Lua Scripting
- Pack Lua Hooks
- Pack Entity Reference
- Building Instanced Zones
- Engine Developer Reference
- Architecture Overview
- Entity Component Model
- Zone Runtime & Actor Model
- Instanced Zones
- Command Parser & Targeting
- Edge & Protocol
- GMCP Reference
- Persistence & Durability
- Content Loading & Hot Reload
- Abilities & Effects
- Combat System
- Loot, Spawns & Crafting
- Accounts & Auth Internals
- Orchestration & Directors
- Scoped Event Bus
- Cross-Shard Handoff
- Lua Sandbox Internals
- Distributed Systems Model
- RPC & Protobuf