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WoW Pack
Kurt edited this page Jul 9, 2026
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Audience: Builder Status: 🚧 Placeholder — not yet implemented
This pack does not exist in code yet. It is a design target: a content pack mapping a World of Warcraft-flavored d20 ruleset onto the engine, chosen as a second, deliberately different system to stress the engine's extensibility (resources like rage/energy/mana, distinct combat feel).
- Scope: WoW d20 classes/resources mapped to engine resources and tracks (no hardcoded resource types)
- Distinctive mechanics that stress-test the engine: alternate resource models, aggro/threat, ability rotations via abilities/affects
- Chargen and progression mapping
- What this pack proves about system-agnosticism beyond SRD5
- Licensing note: the World of Warcraft d20 core rules derive from the d20/Open Game License lineage; the pack must carry the applicable OGL/attribution text and redistribute only what the license permits. Reference: World of Warcraft 2nd Edition (PDF).
When this pack is built, this page will walk each rulebook section and show how it maps onto the engine primitives above — with particular attention to the alternate resource models.
TelosMUD — Wiki under construction.
- Builder Reference
- Builder Commands
- Trust Tier Model
- Pack Authoring
- Pack MUD Settings
- Pack Lua Scripting
- Pack Lua Hooks
- Pack Entity Reference
- Building Instanced Zones
- Engine Developer Reference
- Architecture Overview
- Entity Component Model
- Zone Runtime & Actor Model
- Instanced Zones
- Command Parser & Targeting
- Edge & Protocol
- GMCP Reference
- Persistence & Durability
- Content Loading & Hot Reload
- Abilities & Effects
- Combat System
- Loot, Spawns & Crafting
- Accounts & Auth Internals
- Orchestration & Directors
- Scoped Event Bus
- Cross-Shard Handoff
- Lua Sandbox Internals
- Distributed Systems Model
- RPC & Protobuf