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SRD5 Pack
Kurt edited this page Jul 9, 2026
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Audience: Builder Status: 🚧 Placeholder — not yet implemented
This pack does not exist in code yet. It is a design target: a content pack that maps the Dungeons & Dragons 5e System Reference Document onto TelosMUD's engine primitives, serving as the acceptance test that the engine is genuinely game-system agnostic.
- Scope: which SRD 5e subsystems map onto which engine primitives (attributes/resources, the check primitive, abilities/affects, classes/races via bundles+tracks, combat profiles, damage types)
- The gap analysis this pack drives (chargen methods, N-track progression, event bus)
- Chargen mapping: 5e ability generation (point-buy/array/roll) via the content chargen abstraction
- What, if anything, the engine still lacks to express 5e faithfully
- Licensing note: the 5e SRD 5.1 is released under Creative Commons Attribution 4.0 (CC-BY-4.0); the pack must carry the required attribution. Source: SRD5.1-CCBY4.0License.pdf.
When this pack is built, this page will walk each SRD section (ability scores, races, classes, equipment, combat, spells, monsters) and show how it maps onto the engine primitives above.
TelosMUD — Wiki under construction.
- Builder Reference
- Builder Commands
- Trust Tier Model
- Pack Authoring
- Pack MUD Settings
- Pack Lua Scripting
- Pack Lua Hooks
- Pack Entity Reference
- Building Instanced Zones
- Engine Developer Reference
- Architecture Overview
- Entity Component Model
- Zone Runtime & Actor Model
- Instanced Zones
- Command Parser & Targeting
- Edge & Protocol
- GMCP Reference
- Persistence & Durability
- Content Loading & Hot Reload
- Abilities & Effects
- Combat System
- Loot, Spawns & Crafting
- Accounts & Auth Internals
- Orchestration & Directors
- Scoped Event Bus
- Cross-Shard Handoff
- Lua Sandbox Internals
- Distributed Systems Model
- RPC & Protobuf