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Player Reference
Audience: Player Status: ✅ Ready
Everything you need to connect and play TelosMUD: getting in through the browser sign-in, the everyday command set, communication channels, and — if you use a rich client like Mudlet — turning the game's GMCP data into gauges, a map, and tab-completion.
Point a telnet or TLS client at the server's play port. On connect you're prompted to authenticate:
- The gate prints a clickable login URL. Open it in your browser and sign in with GitHub (this is standard OAuth — TelosMUD never sees your password).
- Once you approve, the game picks up the completed sign-in automatically and drops you into character select / creation.
- First-time characters walk a short chargen flow (the exact steps are defined by the world's content pack — often a point-buy over a few attributes).
There is no password to remember and nothing to install on a server; your GitHub identity is your account. (Some development servers instead use a "just type a name" bypass — see Running Locally — but a real server uses the browser flow above.)
Recommended client settings: UTF-8 encoding, and TLS if the server offers an encrypted port. A GMCP-capable client (Mudlet, Mudlet-based, or any client that speaks telnet option 201) unlocks the rich-client features below.
The core verbs, grouped. All support the Diku targeting grammar (sword, 2.sword, all.coin); abbreviations resolve to the highest-priority match (n → north).
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Move:
north/n,south/s,east/e,west/w,up/u,down/d. Some rooms also have named exits —enter,exit, orout— for a gate or portal; the room'sExits:line shows them. -
Look around:
look/l(bare shows the room;look <target>examines something). -
Talk:
say/'(to the room),tell <who> <msg>andreply(private), plus channels (below). -
Items:
get/take,drop,put,wear,wield,hold,remove,keep/unkeep(protect from dropping),split(a material stack),inventory/i,equipment/eq. -
Character:
score/sc(your sheet),who(who's online),rest/sitandstand,vitals on|off(show pools in the prompt). -
Help:
helpfor the index (topics + the command list),help <topic>for a specific subject. -
Fight:
kill/k,flee(the sanctioned way out mid-fight),assist/as,consider/con(size up a foe). -
Mail:
mail(list),mail read <n>,mail send <name> <subject> | <body>. -
Utility:
clear/cls(wipe the screen).
The full itemized list, including staff/builder verbs, lives on Builder Commands — a player uses the ungated subset above.
Channels are defined by the world's content pack (the demo ships gossip, newbie, and a guild channel). Type the channel's word followed by your message to talk on it, and channels to list them or toggle one on/off (channels off gossip). Use ignore to mute a player and afk to mark yourself away. Some channels have access requirements (a minimum stat, or a guild membership flag), so not every channel is available to every character.
If your client speaks GMCP, the server streams structured game state alongside the text: your vitals and stats, the current room and its exits, your inventory, and channel messages. A rich client can turn that into HP/mana gauges, a live automap, inventory panels, and keyword tab-completion.
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What's available: see the GMCP Reference for every package the server emits (
Char.Vitals,Char.Stats,Char.Status,Char.Items.*,Room.Info,Room.Players,Comm.Channel.*). - Ready-made recipes: Mudlet Samples has copy-paste scripts for an HP bar, an automapper, and GMCP-driven tab-completion.
TelosMUD — Wiki under construction.
- Builder Reference
- Builder Commands
- Trust Tier Model
- Pack Authoring
- Pack MUD Settings
- Pack Lua Scripting
- Pack Lua Hooks
- Pack Entity Reference
- Building Instanced Zones
- Engine Developer Reference
- Architecture Overview
- Entity Component Model
- Zone Runtime & Actor Model
- Instanced Zones
- Command Parser & Targeting
- Edge & Protocol
- GMCP Reference
- Persistence & Durability
- Content Loading & Hot Reload
- Abilities & Effects
- Combat System
- Loot, Spawns & Crafting
- Accounts & Auth Internals
- Orchestration & Directors
- Scoped Event Bus
- Cross-Shard Handoff
- Lua Sandbox Internals
- Distributed Systems Model
- RPC & Protobuf