ElectronSort is the efficient video game engine Shell Sort for GPUs.
ElectronSort was created by William Stafford Parsons (a failed entrepreneur) as a product of Eightomic.
ElectronSort uses a proprietary license.
ElectronSort was implemented in C.
The electronsort function sorts (in ascending order without guaranteeing the preserved order of duplicate elements) an elements array of elements_length elements.
The integral type of each element in elements must match the integral type of element.
Each of the following results log the fastest process execution speed (in milliseconds) among several repetitions of a speed benchmark (using gcc -O3 from an AMD A4-9120C) that sorts various quantities (100k runs of 10, 10k runs of 100, 1k runs of 1k, 200 runs of 10k, 20 runs of 100k and 4 runs of 1m) of pseudorandom numbers (divided between mostly-sorted and unsorted distributions).
| Sorting Algorithm | Elapsed |
|---|---|
| electronsort | 16ms, 27ms, 44ms, 121ms, 165ms, 518ms |
| shellsort_sedgewick_1982 | 17ms, 31ms, 53ms, 138ms, 182ms, 554ms |
| shellsort_ciura | 17ms, 32ms, 55ms, 164ms, 215ms, 685ms |
| shellsort_papernov_stasevich | 17ms, 32ms, 60ms, 181ms, 297ms, 936ms |
| shellsort_sedgewick_1986 | 18ms, 31ms, 52ms, 165ms, 208ms, 658ms |
| shellsort_lee | 18ms, 31ms, 57ms, 167ms, 219ms, 686ms |
| shellsort_tokuda | 18ms, 32ms, 57ms, 167ms, 217ms, 677ms |
| shellsort_hibbard | 18ms, 32ms, 59ms, 181ms, 278ms, 913ms |
| shellsort_knuth | 18ms, 33ms, 53ms, 149ms, 202ms, 657ms |
| shellsort_incerpi_knuth_sedgewick | 18ms, 34ms, 56ms, 161ms, 210ms, 650ms |
| shellsort | 24ms, 45ms, 70ms, 202ms, 285ms, 858ms |
