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SEUT 1.2.0

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@enenra enenra released this 19 May 14:52
· 115 commits to master since this release

Relevant Milestone: SEUT 1.2.0

Notes

  1. SEMREF will be retired within around a week, but all its content has been moved to the new Space Engineers Official Wiki. This has many benefits, among them more people than just me being able to contribute and me not having to pay for Confluence anymore.
  2. A change in the way paint color is handled has meant that unfortunately paint color in all your existing files will be off and have to be set anew. Unfortunately, due to Blender limitations, I could not find a way to seamlessly patch this.
  3. I added the new QuickTools to help streamline common tasks when making models for SE. The things available in that panel depends on which type of collection is active, and which mode (OBJECT / EDIT) you're in.
  4. I added a small but useful dropdown in the Materials property window: It lets you select from a list of variants of the current material. For example, if the currently selected material slot uses Atlas4_Colorable, the dropdown will allow you to switch to Atlas4_Chrome, Atlas4_Darker, etc. Especially useful in combination with the many new premade assets I added with the 1.5.0 update for SEUT Assets, also released now.

Changelog

  • Added #387: Ability to set a collision object's collision radius margin - thanks to @quantum-unicorn! (RC 2)
  • Added #379: Mark unpainted and ungrouped vertices in groups. (RC 1)
  • Added: #392: Support for CouplingTag on mountpoints. (RC 1)
  • Added: #391: Error for when both an external collision file is referenced and objects exist in the collision collection. (RC 1)
  • Added: SEUT QuickTools - shortcuts for various commonly used actions when making SE models. (Beta 1)
  • Added: Material variation dropdown menu, allowing the user to quickly switch between versions of a material. (RC 1)
  • Added: Checkboxes to Addon Preferences to enable Quick Tools and Animation Support. (Beta 1)
  • Changed: Switched all documentation links to instead link to the new Space Engineers Official Wiki. SEMREF will be retired, but all its content has been migrated to the SE wiki. (RC 1)
  • Improved #398: Log decoding error handling. (RC 1)
  • Improved #394: TransparentMaterial files are no longer exported per MWM file but per BLEND-file. (RC 1)
  • Improved #389: Mountpoint mode now works better when editing mountpoint areas in EDIT-mode (origins are set to geometry automatically). (RC 1)
  • Improved #373: Added error for incompatible physics shape (COMPOUND). (Beta 1)
  • Improved #374: Added warning for exporting to a different grid size than scene is set to while subpart empties are present. (Beta 1)
  • Improved #375: Ignore Collision collections that are not associated with a main or BS collection. (Beta 1)
  • Improved #376: Added error for trying to launch Mountpoint or Mirror Mode while not having set an Asset path. (Beta 1)
  • Improved: Channel settings on imported images. (RC 1)
  • Improved: Paint Color handling. This will unfortunately reset all paint color in your exisitng BLEND-files. (RC 1)
  • Improved: Sum up imported materials instead of reporting them one by one. (RC 1)
  • Improved: Export errors now properly interrupt the entire export process. (Beta 1)
  • Improved: Switched material technique error to warning. (Beta 1)
  • Improved: The way some error messages would display empty paths. (Beta 1)
  • Improved: Warning when using outdated version of Blender. (Beta 2)
  • Changed #371 & #372: Updated the way the Bounding Box is drawn to ensure Blender 4.0 compatibility. (Beta 1)
  • Fixed #378: BAU would not offer to update to a newer release version if user was on a dev version. (Beta 1)
  • Fixed: Paths in exported logs sometimes not getting properly anonymized. (RC 1)
  • Fixed: SEUT Material being remapped to a linked one. (RC 1)
  • Fixed: Remap Materials sometimes erroring. (RC 1)
  • Fixed: Missing character weighting error not triggering (RC 1)
  • Fixed: Longstanding bug that would lead to subpart duplication. (Beta 1)
  • Fixed: Issue where icon render would create folders named after files. (Beta 1)
  • Fixed: SBC export icon path not being able to handle PNG icons. (Beta 1)
  • Fixed: Complete Import not setting HKT path correctly. (Beta 1)
  • Fixed: Issue during SEUT patching process. (Beta 1)
  • Fixed: Issue during Planet Editor baking process when image nodes were not present in materials. (Beta 1)
  • Fixed: Export error with Blender 4.0 . (Beta 1)

Installation

Refer to the install guide.

How to Update

Manually

  1. Open a new, empty, file in Blender.
  2. Go to Edit --> Preferences... --> Add-ons and remove Modding: Space Engineers Utilities.
  3. Click Install... and select the newly downloaded space_engineers_utilities_***.zip.
  4. Re-enter the paths in the addon's preferences.
  5. Restart Blender.

With BAU

Closely follow the instructions inside the BAU menu, including restarting Blender after the update is complete.