Repository navigation
Dice And Turn Order
Dice and Turn Order tools help the GM run live encounters from inside Local VTT.
The Dice Bag supports common dice formulas, presets, recent rolls, and optional Player View results. Turn Order tracks initiative, rounds, active entries, countdowns, and Player View turn indicators.
Dice Bag and Turn Order are available from the Tools menu.
They open as draggable modals so the GM can keep them available during play without leaving the map.
The Dice Bag lets the GM roll dice from the GM View.
Use it for:
- Attack rolls.
- Damage rolls.
- Skill checks.
- Saving throws.
- Random tables.
- Encounter checks.
- Coin flips.
- Percentile rolls.
- Custom roll presets.
Dice formulas support common tabletop dice notation.
Examples:
d20
1d20
2d6
4d6+2
1d20+5
2d8-1
d%
d100
Use formulas when you need a specific roll that is not covered by a quick dice button or preset.
Dice rolling can support advantage and disadvantage-style workflows.
Use these options when your game system asks you to roll multiple dice and keep a preferred result.
For example:
- Roll two d20s and keep the higher result.
- Roll two d20s and keep the lower result.
Percentile rolls can be made with formulas such as:
d%
d100
Use percentile rolls for random tables, chance checks, encounter tables, treasure tables, or systems that use 1-100 results.
Quick dice buttons are useful for common rolls.
Use quick dice when you want to roll standard dice quickly without typing a formula.
Common quick dice may include:
- Coin (d2)
- d4
- d6
- d8
- d10
- d% (Percentile)
- d12
- d20
The Dice Bag can also support coin-style results.
Use coin flips for:
- Random yes/no outcomes.
- Simple chance decisions.
- Oracle-style results.
- Improvised table calls.
Custom presets let you save rolls you use often.
Use presets for:
- Common attacks.
- Monster damage.
- Skill checks.
- Random encounter rolls.
- System-specific checks.
- Favorite dice combinations.
Presets can reduce typing during a live session.
Recent roll history shows previous dice results.
Use recent history to:
- Review the last few rolls.
- Confirm a total.
- Reuse a common formula.
- Track delayed results from 3D rolls.
- Keep the GM and Player View result timing clear.
Recent history is capped so it stays useful during play.
Dice display settings control where and how results appear.
Results can be configured for:
- GM View.
- Player View.
- Hidden results.
- Text-only results.
- 3D Panel results.
- 3D Scene Roll results.
Use these settings to decide whether a roll should be private, public, dramatic, or quick.
Dice sound settings control the impact audio used by 3D Scene Rolls.
Use volume when the dice impact is too quiet or too loud for the table display.
Advanced sound controls can adjust the body, click, brightness, decay, and pitch of the impact. These settings are useful when tuning the sound for a lighter click, a sharper clack, or a heavier table impact.
Quick dice and formula rolls use the same dice settings when they are shown as 3D Scene Rolls.
Scene-roll throw direction controls which side of the scene dice enter from.
Available directions include:
- Random.
- Left.
- Top.
- Right.
- Bottom.
Use Random for variety. Choose a fixed side when the table layout, camera framing, or map composition makes one entry direction easier to see.
Text results are the fastest and clearest dice display mode.
Use text results when:
- You need a quick answer.
- The roll is routine.
- You do not want animation.
- The result should be easy to read immediately.
3D Panel results show dice visually in a panel-style display.
Use 3D Panel results when:
- You want visual dice without taking over the scene.
- Players enjoy seeing dice roll results.
- The roll should feel more dramatic than text.
- You want a compact visual result.
3D Scene Rolls use physics-based dice in the scene.
Use 3D Scene Rolls for important or dramatic moments.
They are useful for:
- Boss attacks.
- Death saves.
- Major damage rolls.
- Critical checks.
- Table-highlight moments.
3D Scene Rolls may reveal the final result after the dice settle.
Dice results can appear in Player View depending on the selected display settings.
Use Player View dice results when:
- The roll should be public.
- Players should see the outcome.
- The dice roll is part of the table drama.
- You want shared visual feedback.
Use hidden or GM-only results for private checks, secret rolls, or preparation.
Turn Order helps the GM track initiative and active turns during encounters.
Use Turn Order for:
- Combat encounters.
- Chase scenes.
- Timed hazards.
- Spotlight tracking.
- Round-based scenes.
- Countdowns.
- Player and token initiative.
To create a turn order:
- Open the Turn Order modal from the Tools menu.
- Add entries from campaign players, scene tokens, or manual entries.
- Enter initiative values if needed.
- Sort the list.
- Start or play the turn order when ready.
Campaign players can be added to Turn Order.
Use campaign player entries for:
- Player characters.
- Regular party members.
- Recurring allies.
- Players who should appear in the Player View turn tracker.
Scene tokens can be linked to Turn Order entries.
Use linked token entries when:
- A monster or NPC is represented by a map token.
- The active turn should correspond to a visible token.
- You want the encounter tracker to match the scene.
[insert image]
Initiative values determine entry order.
Depending on your game system, you might use:
- Rolled initiative.
- Fixed initiative.
- Group initiative.
- Manual ordering.
- Countdown-style entries.
After entering initiative values, sort the turn order as needed.
Turn Order can track rounds during an encounter.
Round tracking is useful when:
- Effects last for a number of rounds.
- Reinforcements arrive later.
- Hazards trigger each round.
- The GM needs to track encounter pacing.
Turn groups can organize related entries.
Use turn groups for:
- Groups of monsters.
- Allied NPCs.
- Lair actions.
- Environmental turns.
- Shared initiative entries.
Count tracker entries and countdowns can help track timed events.
Use them for:
- Spell durations.
- Environmental hazards.
- Reinforcement timers.
- Traps.
- Ritual progress.
- Escalating encounter events.
[insert image]
Turn Order can display turn indicators in Player View.
Player View indicators can help players see:
- Whose turn it is.
- Upcoming turns.
- Round information.
- Active player status.
- Linked token or avatar information.
Display options may include placement, facing, sizing, avatar masks, visible-entry limits, and status styling.
[insert image]
Turn Order can be played or paused for Player View display.
Use play when the tracker should be visible and active for players.
Use pause when you want to manage or adjust the order privately.
Reset the turn order between encounters when old entries or active-turn state are no longer needed.
Resetting is useful when:
- Combat ends.
- A new encounter starts.
- Initiative should be rerolled.
- Countdown entries should be cleared.
- The current turn state should be removed.
Dice and Turn Order are often used together during combat.
A common encounter flow:
- Open Turn Order.
- Add players and enemies.
- Roll or enter initiative.
- Sort the order.
- Start the turn order.
- Use Dice Bag for attacks, saves, and damage.
- Advance turns as the encounter progresses.
- Reset or clear the order after the encounter.
If dice results do not show in Player View:
- Check dice display settings.
- Confirm Player View is open.
- Confirm Player View is not in Hold, Blackout, or waiting screen mode.
- Confirm the selected result mode includes Player View output.
If a 3D roll seems delayed:
- Wait for the dice to settle.
- Check recent roll history for the final result.
- Use text results for faster routine rolls.
If Turn Order does not appear in Player View:
- Confirm Turn Order is active or playing.
- Check Player View turn indicator settings.
- Confirm Player View is showing the correct scene.
- Check visible-entry limits and placement settings.
If an entry is missing from Turn Order:
- Confirm the player or token was added.
- Check whether the token exists in the active scene.
- Add a manual entry if needed.
Before play, confirm:
- Common dice presets are available.
- Dice display settings match your table preferences.
- Dice sound volume and throw direction are comfortable for the player-facing display.
- Player View dice results appear only when intended.
- Campaign players are set up.
- Turn Order display settings look good in Player View.
- Token-linked entries work for the active scene.
- Round and countdown behavior matches your needs.