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errorsallthethings edited this page Jun 28, 2026 · 2 revisions

This page answers common questions about Local VTT.

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What Is Local VTT?

Local VTT is a local-first desktop app for in-person tabletop RPG sessions.

It gives the Game Master a private GM View and a separate Player View for a TV, monitor, or projector.

It is designed for digital battle maps, fog of war, lightweight tokens, dice, turn order, table tools, drawings, templates, and effects.

Do I Need An Internet Connection?

No internet connection is required during play.

Local VTT stores campaigns locally on your computer. Once the app and your campaign assets are available, you can run a session offline.

Do I Need An Account?

No.

Local VTT does not require accounts, logins, subscriptions, or cloud sync.

Where Is My Campaign Data Stored?

Campaigns are stored as local folders on your computer.

A campaign folder contains files such as:

campaign.json
assets/
scenes/
backups/

For more details, see Campaigns And Backups.

Can I Move A Campaign To Another Computer?

Yes.

Close Local VTT, copy the full campaign folder to the other computer, then open that folder from Local VTT.

Make sure you copy the full folder, including:

  • campaign.json
  • scenes/
  • assets/
  • backups/

Can I Back Up My Campaign?

Yes.

For a complete backup, copy the full campaign folder.

Local VTT also creates metadata-only JSON backups before overwriting campaign and scene data, but those backups do not duplicate maps, videos, token images, or thumbnails.

What Do Local VTT Backups Include?

Backups include campaign and scene metadata, such as:

  • Campaign structure.
  • Scene data.
  • Token placements.
  • Fog shapes.
  • Drawings.
  • Templates.
  • Effects settings.
  • Grid settings.

What Do Backups Not Include?

Backups do not include large asset files, such as:

  • Map images.
  • Video maps.
  • Token images.
  • Generated thumbnails.

Back up the full campaign folder if you want complete protection.

Can Players Connect Remotely?

Not directly.

Local VTT does not currently provide remote player clients, player accounts, browser links, or online rooms.

It is designed for in-person play with a local player-facing display.

For remote play, you would need to use external screen sharing or streaming tools.

Can I Use Local VTT With A TV Or Projector?

Yes.

Local VTT is designed for this.

Open the Player View, move it to the TV, monitor, or projector, then use fullscreen when ready.

For details, see Player View Setup.

Can I Use Physical Minis On A TV?

Yes, if your display setup supports it.

Use Player View display scale calibration to size the grid appropriately for physical minis.

This works best with a flat screen setup where the display is used as a tabletop map.

Does Local VTT Support Animated Maps?

Yes.

Local VTT supports:

  • Animated GIF maps.
  • MP4 video maps.
  • WebM video maps.

Video maps render muted and looped in GM View and Player View.

Does Local VTT Support Hex Grids?

Yes.

Scenes can use:

  • Gridless mode.
  • Square grid mode.
  • Hex grid mode.

Hex scenes support hex-aware snapping and measurement.

Can I Hide Parts Of The Map?

Yes.

Use Fog of War to hide and reveal parts of the map manually.

Fog tools include:

  • Brush.
  • Rectangle.
  • Circle.
  • Polygon.

Does Fog Of War Reveal Automatically?

No.

Fog of war is currently manual. The GM controls reveal and hide areas.

Local VTT does not currently include dynamic lighting, walls, line of sight, or token vision automation.

Can I Hide Tokens From Players?

Yes.

Tokens can be hidden from Player View.

Fog of war can also hide player-visible tokens if they are outside revealed areas.

Are Tokens Character Sheets?

No.

Tokens are lightweight map markers. They do not currently include full character sheets, health bars, inventories, stat blocks, or rules automation.

Can I Add Conditions To Tokens?

Yes.

Tokens can have conditions assigned from their context menu.

Conditions can be GM-only or visible in Player View as ring indicators.

Can I Roll Dice In Local VTT?

Yes.

The Dice Bag supports common dice formulas, quick dice, custom presets, recent roll history, text results, 3D Panel results, and 3D Scene Rolls.

Can Players See Dice Results?

Yes, if dice display settings allow it.

Dice results can be shown or hidden independently for GM View and Player View.

Does Local VTT Track Initiative?

Yes.

Turn Order can track entries, initiative values, rounds, groups, countdowns, count trackers, linked scene tokens, and Player View turn indicators.

Does Local VTT Automate Combat?

No.

Turn Order helps track encounter flow, but Local VTT does not automatically resolve attacks, damage, saves, health, or rules effects.

Can I Draw On The Map?

Yes.

Drawing tools include brush, line, rectangle, ellipse, triangle, and polygon tools.

Placed drawings can be selected, moved, resized, rotated, duplicated, hidden, deleted, and managed from drawing sub-layers.

Can I Show Spell Areas Or Templates?

Yes.

Template tools include line, radius, cube, and cone templates.

Templates can show measured areas and grid footprint previews.

Can I Add Weather Or Effects?

Yes.

The Effects layer supports weather effects such as rain, snow, fog, and sand.

It also supports localized animated effects such as fire, water, smoke, lava, arcane, radiant, force fields, and more.

Does Local VTT Have Dynamic Lighting?

Not yet.

Dynamic lighting, walls, doors, windows, light sources, and vision-aware fog are not currently implemented.

Why Does Windows Show A Warning During Install?

The Windows installer is not currently code signed.

Windows may show a publisher or SmartScreen warning because it cannot verify a signed publisher.

Only install builds from a trusted source.

Does Local VTT Auto-Update?

No.

To update Local VTT, download and install the latest release manually.

Your campaign folders are separate from the app installation.

Can I Replace A Published GitHub Release?

Usually no.

Published GitHub release assets may be immutable. If a release has already been published for a version tag, use a new version and tag for corrected builds. The release workflow now checks for an existing release and stops before trying to replace published assets.

What Should I Do First If Something Looks Wrong?

Check these in order:

  1. Is the correct scene open in GM View?
  2. Was the correct scene sent to Player View?
  3. Is Player View in Hold, Blackout, or waiting screen mode?
  4. Is the relevant layer visible?
  5. Is the item visible to players?
  6. Is fog of war hiding it?
  7. Are required asset files still inside the campaign folder?

For more help, see Troubleshooting.

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