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Roadmap
The detailed source-of-truth roadmap lives in docs/roadmap/blockiverse_vr_execution_plan.md. This wiki page summarizes the current milestone shape.
| Milestone | Goal | Result |
|---|---|---|
| M0 | Repo, Unity, CI, ruleset docs, and rollback policy | Project is buildable, documented, and checkpointable |
| M1 | Quest VR foundation | Movement, controller input, UI interaction, and block targeting are comfortable |
| M2 | Canonical voxel core and registries | Block/item/tool/resource IDs match the ruleset-defined game |
| M3 | Canonical world generation |
survival_terrain, flat_builder, and void_builder replace temporary validation worlds |
| M4 | Environment, vegetation, and structures | Day/night, weather, biome vegetation, and generated structures exist in the canonical world |
| M5 | Creative mode | Creative catalog, placement/removal, world tools, menus, and save support |
| M6 | Survival systems | Mining, tools, inventory, crafting, stations, farming, containers, and survival stats |
| M7 | Save/load, migration, and versioning | Stable save schema, migrations, autosave, and recovery |
| M8 | LAN multiplayer | Host-authoritative co-op with canonical world sync, inventories, structures, and environment state |
| M8.5 | Rendering and menu completion gate | Chunk rendering/authored visual validation and menu/VR UI flows are complete before polish |
| M9 | Audio, VFX, haptics, art polish | Original feedback, ambience, weather effects, block VFX, UI sounds, and Quest-readable assets |
| M10 | Quest performance and store candidate | Performance budget, release APK, Meta release channels, and store submission package |
| Future features | Later expansion | Seasons, full survival expansion, and cloud private worlds remain outside the first Store / Early Access candidate until promoted |
The first playable target is a Quest-playable VR voxel world with ruleset-defined terrain, resources, registries, creative placement/removal, survival mining/crafting/inventory/storage, day/night and environment effects, biome vegetation, generated structures, save/load with migrations, LAN host-authoritative co-op, original audio/haptics/VFX, and Quest-readable menus.
Future expansion is tracked in the execution plan so first-release scope stays bounded. Current future themes include seasons, full survival expansion, and cloud-hosted private worlds.
Promote future features into a milestone only after the first Store / Early Access candidate scope is stable and the roadmap is updated.
Blockiverse VR - original VR voxel sandbox for Meta Quest 3 / 3S - Unity 6 - © 2026 Eric Slutz - source-available / All Rights Reserved. The repository, docs/roadmap, and docs/rulesets remain the canonical source of truth.