Releases: etroimcasso/Kirpich
Release list
0.9.5
C-Type picks a Rise
A C-Type round is now picked as a level and a rise: six values — 16, 14, 12, 10, 8, 6 — easiest first. The rise is how many drops the floor waits before it comes up. Every level × rise pairing keeps its own top-score table.
Existing C-Type top scores are kept: they move to the Rise 10 slot, which is the pace every round played before this release ran at. The move happens on first launch, automatically.
Fixes
- The settings pages' page-up arrow now sits above the heading, where it reads as "there is another page" — over the text it read as the text scrolling.
Kirpich contains no playable copyrighted content. On first start it asks for your own Game Boy Tetris ROM.
0.9.4
Type C keeps what you earn. The rise count is no longer capped at the interval: lines cleared beyond it bank, up to the two digits the panel shows, so a good stretch buys real room before the floor comes up.
Eighty colour palettes, thirty-two more than before. Every new one keeps a real colour in its darkest shade, no two are alike, and many cross from one hue to another on the way up — kingfisher, melon, poison, harbor dawn, synthwave.
An enhancements page. The settings screen's second page is named for what it holds, and every row on it opens a screen of its own: the ghost piece explains itself beside its switch, and a new fixes screen offers the cartridge's own quirks back — off by default, so the game stays faithful until you ask otherwise.
The first fix: the title keeps its music. On the cartridge, one attract demo silences the title screen for the rest of the session. Turn the fix on and the music returns when a demo ends.
The paused screen's RISE count is live. Pausing a Type C round shows the count as it stands, not the number the round started with.
Your saves carry forward. Settings and high scores from earlier versions are read and kept.
As before: the game asks for your Tetris ROM on first launch and reads its graphics and sound from it.
0.9.3
A third game type. Type C is a marathon played over a rising floor. A count of drops sits on the panel under RISE: every drop takes one off it, every line you clear puts one back, and when it reaches zero the whole stack shifts up a row while a fresh line of garbage arrives underneath. One line per drop is breaking even. It has its own screen, its own starting level and its own high-score table, and it sits behind a settings switch that is off by default.
Sixteen new colour palettes, for forty-eight in all. The new ones keep a real colour in their darkest shade instead of bottoming out at black. That shade is what the well's walls and every locked block are drawn in, so it is most of what you look at.
Leaving is easier to find. Exit game now asks where you are going — back to the title screen, or out to the desktop — and B backs out of the question.
Your saves carry forward. Settings and high scores from earlier versions are read and kept.
As before: the game asks for your Tetris ROM on first launch and reads its graphics and sound from it.
0.9.2
The falling piece can cast a shadow where it will land — the ghost piece. Off by default; turn it on from the settings screen's second page. It changes nothing about how a round plays.
Eight new colour palettes, for thirty-two in all: the eight schemes Windows 3.1 shipped in its Control Panel, named as it named them — Hot Dog Stand included.
Your saves carry forward. Settings and high scores from 0.9.0 and 0.9.1 are read and kept.
Downloads are now archives — the Linux and Windows builds ship as zips holding a single folder, and the Linux executables arrive ready to run. macOS remains a signed, notarized disk image.
As before: the game asks for your Tetris ROM on first launch and reads its graphics and sound from it.
Kirpich 0.9.1
Fixes the v0.9.0 hang a Game B win could reach: the dancers screen now leaves for the point tally (or the launch) when its jingle ends, instead of holding forever.
First launch still asks for your own Game Boy Tetris ROM — nothing copyrighted ships here. Source is public — git clone --recursive, build with CMake. AGPL-3.0.
Kirpich 0.9.0
First public release.
Game Boy Tetris, rebuilt as native C++ — runs directly on Windows, macOS, and Linux, no emulator.
What's in it
- The complete single-player game: menus, play, line clears, scoring
- High scores that survive between launches
- The attract-mode demo, and both bonus endings
- A settings screen — fullscreen, window size, 12 colour palettes
Not yet: two-player.
Getting started: grab your platform below. First launch asks for your own Game Boy Tetris ROM and extracts the graphics and sound from it — nothing copyrighted ships here.
Source is public — git clone --recursive, build with CMake. AGPL-3.0.