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03 01 Config General
This page covers the core Sprint Boost settings that apply broadly and do not belong to a more specific config group.
These are usually the first settings people learn:
boost_modejzintv_pathusb_mount
boost_mode controls how much Sprint Boost behavior is active.
boost_mode = "off"-
off- Sprint Boost behaves like a simple launcher/pass-through.
- Uses the built-in Sprint emulator flow.
- No Sprint Boost feature systems are active.
- Feature set: passthrough launch only.
- This is the default when
boost_modeis omitted.
-
basic- Enables features that work with the standard Sprint emulator flow.
- Uses the built-in Sprint emulator flow.
- Feature set includes:
global_variables,logging, andjzintv_flags. - Good first step when you want configuration behavior without advanced enhanced-only systems.
-
enhanced- Enables advanced Sprint Boost systems.
- Uses the customized enhanced emulator integration.
- Feature set: all
basicfeatures plus advanced systems such asdisplaylayouts,menus,inputmapping/hotkeys,game_info,play_stats, andcheats.
If a game does not run well in enhanced, switch that game back to basic (or off) for better stability/performance.
boost_mode is the feature gate. It decides whether Sprint Boost is simply launching, or actively applying feature systems.
If boost_mode is not set, Sprint Boost uses:
boost_mode = "off"
boost_mode is a single-value setting. More specific config files override less specific ones.
Example idea:
- Folder-level:
boost_mode = "basic" - Game-level:
boost_mode = "enhanced"
Result:
- That one game runs in
enhanced - Other games in the folder still use
basic
jzintv_path tells Sprint Boost what emulator executable/path to run.
This setting is used in boost_mode = "off" and boost_mode = "basic".
In boost_mode = "enhanced", Sprint Boost uses its enhanced emulator integration path, so jzintv_path setting is ignored.
jzintv_path = "/userdata/jzintv_sprint"Use this when you want to point to a specific emulator binary or location.
If omitted, Sprint Boost uses:
jzintv_sprint
- You can provide a name (like
jzintv_sprint), or - A full absolute path (like
/userdata/jzintv_sprint)
This is also a single-value setting.
- A game-level
jzintv_pathoverrides the folder-level value for that game only.
usb_mount tells Sprint Boost where the USB root is mounted on the Sprint Console.
usb_mount = "/media/usb0"Most users do not need to change it.
Set this only if your environment mounts USB content in a different location.
If omitted, Sprint Boost uses:
/media/usb0
This is a base path setting.
- More specific config can override it, but changing it at game level is uncommon.
- In practice, keep this stable at a broad/shared config level unless you have a specific reason.
For most situations setting boost_mode is enough:
- If running basic:
boost_mode = "basic"- If running enhanced:
boost_mode = "enhanced"- Start with one folder-level config first.
- Change one setting at a time and test.
- Use game-level overrides only when one game truly needs a different behavior.
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