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03 01 Config General

evets17 edited this page Mar 13, 2026 · 2 revisions

03 01 Config General

This page covers the core Sprint Boost settings that apply broadly and do not belong to a more specific config group.

These are usually the first settings people learn:

  • boost_mode
  • jzintv_path
  • usb_mount

Start here: boost_mode

boost_mode controls how much Sprint Boost behavior is active.

boost_mode = "off"

Available modes

  • off

    • Sprint Boost behaves like a simple launcher/pass-through.
    • Uses the built-in Sprint emulator flow.
    • No Sprint Boost feature systems are active.
    • Feature set: passthrough launch only.
    • This is the default when boost_mode is omitted.
  • basic

    • Enables features that work with the standard Sprint emulator flow.
    • Uses the built-in Sprint emulator flow.
    • Feature set includes: global_variables, logging, and jzintv_flags.
    • Good first step when you want configuration behavior without advanced enhanced-only systems.
  • enhanced

    • Enables advanced Sprint Boost systems.
    • Uses the customized enhanced emulator integration.
    • Feature set: all basic features plus advanced systems such as display layouts, menus, input mapping/hotkeys, game_info, play_stats, and cheats.

If a game does not run well in enhanced, switch that game back to basic (or off) for better stability/performance.

Why set it?

boost_mode is the feature gate. It decides whether Sprint Boost is simply launching, or actively applying feature systems.

If left out (default)

If boost_mode is not set, Sprint Boost uses:

  • boost_mode = "off"

Override behavior

boost_mode is a single-value setting. More specific config files override less specific ones.

Example idea:

  • Folder-level: boost_mode = "basic"
  • Game-level: boost_mode = "enhanced"

Result:

  • That one game runs in enhanced
  • Other games in the folder still use basic

jzintv_path (which emulator executable to launch)

jzintv_path tells Sprint Boost what emulator executable/path to run.

This setting is used in boost_mode = "off" and boost_mode = "basic".

In boost_mode = "enhanced", Sprint Boost uses its enhanced emulator integration path, so jzintv_path setting is ignored.

jzintv_path = "/userdata/jzintv_sprint"

Why set it?

Use this when you want to point to a specific emulator binary or location.

If left out (default)

If omitted, Sprint Boost uses:

  • jzintv_sprint

Name vs full path

  • You can provide a name (like jzintv_sprint), or
  • A full absolute path (like /userdata/jzintv_sprint)

Override behavior

This is also a single-value setting.

  • A game-level jzintv_path overrides the folder-level value for that game only.

usb_mount (where Sprint Boost looks for USB content)

usb_mount tells Sprint Boost where the USB root is mounted on the Sprint Console.

usb_mount = "/media/usb0"

Why set it?

Most users do not need to change it.

Set this only if your environment mounts USB content in a different location.

If left out (default)

If omitted, Sprint Boost uses:

  • /media/usb0

Override behavior

This is a base path setting.

  • More specific config can override it, but changing it at game level is uncommon.
  • In practice, keep this stable at a broad/shared config level unless you have a specific reason.

Recommended starter config

For most situations setting boost_mode is enough:

  • If running basic:
boost_mode = "basic"
  • If running enhanced:
boost_mode = "enhanced"

Practical tips

  • Start with one folder-level config first.
  • Change one setting at a time and test.
  • Use game-level overrides only when one game truly needs a different behavior.

Next step

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