To draw graphics you must know how to use the classes.
LineShape: used as:
new LineShape(point1, point2, line_width, line_color)
NOTE: Point 1 and 2 are Points
Point
RectangleShape: used as:
new RectangleShape(x, y, width, height, color)
OutlinedRectangleShape: used as:
new OutlinedRectangleShape(x, y, width, height, color, outline_color, outline_width)
Sprite: used as:
new Sprite(source, x, y, scale=1)
TextLabel: used as:
new TextLabel(text, x, y, color, font)
NOTE: Font is a Font class. Use it like so:
Font
new Font(size, name)
OutlinedTextLabel: used as:
new OutlinedTextLabel(text, x, y, color, outline_color, outline_width, font)
TileMap: used as:
new TileMap(data, tilesize, offset_x, offset_y)
NOTE: TileMap data must be organized like so:
[ [ 0, 1, 0, 1 ], [ 1, 0, 1, 0 ], [ 0, 1, 0, 1 ], [ 1, 0, 1, 0 ] ]
and tiles must be added IN ORDER like so:
this.tilemap.addTile("path/to/your/tile.png");
To add graphics, call this.add(gfx) in your scene.
this.add(gfx)
There was an error while loading. Please reload this page.