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fowluhhdevbcfunny edited this page Jun 17, 2024
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2 revisions
To get collisions, you call this in your code:
if(getCollisions(obj1,obj2)){// your code here}
NOTE: Object 1 and 2 should be a Rect or the graphics RectangleShape and OutlinedRectangleShape, for sprites you must use a Rect with the dimensions and coordinates of the sprite.
To get collisions with TileMaps, you call this in your code:
if(getCollisions(obj1,tile_x,tile_y)){// your code here}
NOTE: The type that Object 1 should be, as said above, applies to here.