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Controls and Hotkeys

g95237-del edited this page Jul 22, 2026 · 3 revisions

Controls And Hotkeys

Studio-Wide Controls

Keys Action
Ctrl+Shift+F8 Start foreground capture when idle, or capture the previous scene when active
Ctrl+Shift+F12 Stop EDI playback
Ctrl+S Save project-level settings, not the current scene editor
Ctrl+Shift+S Export the EDI Gallery

Timeline Controls

Keys Action
Space Play or pause the review clip
Left / Right Previous or next captured frame while paused
Ctrl+Left / Ctrl+Right Step backward or forward six captured frames while paused
Down / Up Previous or next funscript point
Numpad 0 through Numpad 9 Add or edit at positions 0 through 90
Numpad / Add or edit at position 100
Delete Delete the point nearest the playhead
Shift+Arrow Nudge the nearest point by one frame or one position unit
Ctrl+Shift+Left / Ctrl+Shift+Right Nudge time and follow the moved point
Ctrl+Z / Ctrl+Y Undo or redo timeline edits
Numpad - / Numpad + Change playback speed by 0.1x
I Invert the nearest point
End Move the nearest point to the playhead

Text fields and selectors retain normal keyboard behavior while focused. OFS selection, clipboard, equalize, isolation, and timeline zoom commands are not implemented because the editor has no point-selection model yet.

Generated Plugin Controls

Generated plugins create BepInEx\config\<plugin-guid>.cfg. Edit its [Hotkeys] entries using keys such as F6, NumPad5, Space, A, ,, or .. Named forms such as Comma and Period also work. Separate alternatives with |, or use None to disable a binding. External edits reload within about one second while the game is running.

The default keys are edge-triggered while the game has focus:

Key Action
1 Pause EDI playback
2 Resume EDI playback
3 Set intensity to 40%
4 Set intensity to 100%
5 Activate the filler action

The generated plugin also primes filler at startup and when application focus or pause returns. The configured ActivateFiller key is useful when EDI was started or filler was enabled after the game.

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