Skip to content

Anti Cheat

NeverSightAI edited this page Jul 16, 2026 · 2 revisions

Anti-Cheat

Layered game protection across kernel drivers, privileged services, in-game modules, and backend telemetry. Modern systems monitor handles, image loads, memory integrity, driver trust, virtualization abuse, DMA, and suspicious input.

Major systems

  • Easy Anti-Cheat — service + driver + game-facing integrity (Fortnite, Apex, Rust)
  • BattlEye — handle protection, process/memory scanning (PUBG, R6, DayZ); research ref BlindEye drops BE report-path pool allocs via hooked ExAllocatePool*
  • Vanguard — boot-start driver, early driver allowlisting (Valorant, LoL)
  • FACEIT AC, VAC (user-mode signatures), GameGuard, XIGNCODE3, ACE
  • vac3_inhibitor — C++ VAC3 exploration (hooking / memory analysis)

Key sub-areas

Detection: memory hashing / manual-map detection; process handle stripping; Kernel Callbacks; Segment Heap–aware pool scanning; behavioral/ML aimbot signals; screenshot + heartbeat.

Architecture: user-mode scanners → kernel callbacks/VAD → optional hypervisor EPT protection → server-side replay/stats.

Threats defended against: injected code, BYOVD, hypervisor abuse (stress/test refs such as vt-debuuger), DMA (PCIe fingerprinting + IOMMU + TPM attestation), AI visual cheats with hardware input.

Platform trust: DSE, PatchGuard, HVCI/VBS, Secure Boot.

Obfuscation tooling: shredder-rs — x86_64 polymorphic instruction shredding for AC / obfuscation-engine research.

Related concepts

Kernel Callbacks · BYOVD · HVCI · DMA · IOMMU · Present Hook · vac3_inhibitor · vt-debuuger · shredder-rs · BlindEye

README map

Anti Cheat (~565 links): guides, packers, engine protection, Detection:* (hook, DMA, injection, ESP, root, …), Ring0/Ring3 callbacks, forensics. Cross-links Windows Security Features.

→ README § Anti Cheat

Clone this wiki locally