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Game Hacking
NeverSightAI edited this page Jul 16, 2026
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Offensive technique taxonomy and threat model: how cheats escalate from user-mode memory/injection to kernel drivers, hypervisors, EFI, and DMA as defenders raise the bar.
- User-mode — RPM/WPM, DLL/shellcode injection, graphics/input hooks
- Kernel-mode — signed/vulnerable drivers (BYOVD), callback/page-table work
- Below the OS — hypervisor, PCIe DMA, external devices / second machines
- Memory, injection, hooking (inline/IAT/VTable/HWBP)
- Visual ESP / aim / movement cheats; AI visual pipelines (OBS + YOLO + HID)
- Overlays via Present Hook and external/DWM windows
- HWID spoofing, stack spoofing, driver communication channels
- EFI boot-time mappers; engine-specific paths (Unreal/Unity/Source)
- AC-system exploration repos (e.g. vac3_inhibitor for VAC3) sit in the user-mode research lane
DMA · BYOVD · Present Hook · IL2CPP · Kernel Callbacks · vac3_inhibitor · Anti-Cheat
Cheat is the largest category (~2500 links): debugging, injection, DMA, overlays, vulnerable drivers, EFI, HWID, game-specific trees, plus Some Tricks Ring0/Ring3.
awesome-game-security · gs.awesome.rip · Wiki mirrors the in-repo knowledge layer under wiki/