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IL2CPP
NeverSightAI edited this page Jul 16, 2026
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Unity’s ahead-of-time C++ compilation backend. Managed assemblies become native code (GameAssembly.dll / libil2cpp.so) plus global-metadata.dat describing types, methods, and strings.
- Locate binary + metadata (desktop or APK/IPA)
- Run IL2CPPDumper →
dump.cs, headers,script.json - Import into IDA/Ghidra; resolve
Il2CppClass/MethodInfo/ invoke paths - Hook via native hooks or Frida on mobile
Mono builds instead use Assembly-CSharp.dll + dnSpy/ILSpy.
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