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NeverSightAI edited this page Jul 16, 2026 · 2 revisions

IL2CPP

Unity’s ahead-of-time C++ compilation backend. Managed assemblies become native code (GameAssembly.dll / libil2cpp.so) plus global-metadata.dat describing types, methods, and strings.

Research workflow

  1. Locate binary + metadata (desktop or APK/IPA)
  2. Run IL2CPPDumper → dump.cs, headers, script.json
  3. Import into IDA/Ghidra; resolve Il2CppClass / MethodInfo / invoke paths
  4. Hook via native hooks or Frida on mobile

Mono builds instead use Assembly-CSharp.dll + dnSpy/ILSpy.

Related

Frida · Game Engine · Mobile Security · Reverse Engineering

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