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Crash when playing game after 4.3 -> 4.4.1 upgrade. #106752

@InfiniteDistraction

Description

@InfiniteDistraction

Tested versions

Reproducible after upgrading from 4.3 to 4.4.1

System information

Windows 11, Geforce 2080 super, Forward+

Issue description

After upgrading my engine version from 4.3 to 4.4.1, when I try to play the game from the engine, There is a brief resizing, and then the game window stops responding and never returns. It can be closed without the engine crashing. No errors are logged. There is a brief moment when the game is launching that the game window attempts to resize and reposition (I am on a 4k monitor, and launching the game in 1080p windowed, so it first launches in the corner of my screen and then fixes itself to center). I believe that this reposition in combination with the new game player window is likely the source of the crash.

After some research, people seemed to have some crashes related to vulkan rendering, so I swapped the render device as a shot in the dark to fix it. In that session, the game window still crashed, and the log showed errors about missing "tex" files which chatgpt thinks is related to shaders. I check that all the textures for my shaders were still in place (I only have 3 shaders). When relaunching the engine after, the engine itself would no longer launch.

Luckily, I did a backup just before and now have my project re-stabilized on 4.3 with vulkan. I will retry the upgrade on 4.5 when it comes out, but if anyone wants to dig into my files 1 on 1 with me I'd be happy to discord call it, they're too large for upload.

Steps to reproduce

Relaunch a title (mine specifically I suppose) that was worked on in 4.3, in 4.4.1.

Note that I keep my game very stable and bug free (though the development is quite slow for it D:) This project does not result in any errors or crashes in 4.3.

Minimal reproduction project (MRP)

It's really much too large to upload, and I backup without git

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