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Description
Tested versions
-Reproducible: v4.5.stable, v4.5.1.stable, v4.6.dev6
System information
Godot v4.5.1.stable - Windows 11 (build 26100) - Multi-window, 1 monitor - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1050 Ti (NVIDIA; 32.0.15.8180) - AMD Ryzen 9 9900X 12-Core Processor (24 threads) - 31.11 GiB memory
Issue description
i just run the scene im working on, it loads for a while(like expected), it then starts spawning the sub elements, the player then crashes and spams the Debugger with:
world.gd:199 @ gen_chunk(): Condition "!success" is true.
<C++ Source> core/variant/array.cpp:63 @ _ref()
<Stack Trace> world.gd:199 @ gen_chunk()
and
world.gd:199 @ gen_chunk(): Parameter "_fp" is null.
<C++ Source> core/variant/array.cpp:55 @ _ref()
<Stack Trace> world.gd:199 @ gen_chunk()
Steps to reproduce
i have no idea what is causing it, or how to reproduce it.
it is possible that im abusing something, causing it to crash. But ether way at least getting those errors are really unhelpful
Minimal reproduction project (MRP)
run Main.tscn
https://github.com/user-attachments/files/24019606/mrp.zip
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