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Popup menus are not positioned properly (Linux GNOME) #85008

@limbonaut

Description

@limbonaut

Godot version

4.2-rc [ad72de5]

System information

Manjaro Linux, X11 (X.Org), Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 Laptop GPU () - 11th Gen Intel(R) Core(TM) i7-11800H @ 2.30GHz (16 Threads)

Issue description

When created close to the screen's edge, popup menus are cut off intead of being properly positioned (GNOME 45, Manjaro Linux). This happens while Single Window Mode is disabled.
Didn't test in other Linux Distro + DE combinations.
I can reproduce it in 4.0.2 and 4.1.3.

menu-cutoff-1
menu-cutoff-2

Workarounds

a) Use Single Window Mode (enabled in Editor Settings).
b) Use nvidia_drm.modeset=1 kernel option.

Steps to reproduce

  1. Build & run the latest Godot 4.2-rc on the GNOME v45 desktop.
  2. Right-click on a property in the Inspector close to the screen's edge.

Minimal reproduction project

N/A

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