-
-
Notifications
You must be signed in to change notification settings - Fork 21.2k
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Skeleton animates physical bones #36008
Skeleton animates physical bones #36008
Conversation
Thanks! |
@akien-mga can this be added to 3.2.2 its really tedious to setup a rag doll when all the physical bones have a incorrect alignment. |
The removal of |
I did my own cherry pick of this PR, and I'm having some odd issues with it. It seems to only animate using the I wrote a small gdscript file to help fix this issue and I noticed that when not using the new @NHodgesVFX I found this easy to fix by writing a custom importer for characters, where you could write a script generating the exact ragdoll (and other features) you require. This was probably one of the biggest time saves for me. |
Just a quick question, did this changes made it through for 3.2.2 beta?. I'm mentioning it because I just downloaded it and I'm still having issues with the bones having an incorrect rotation |
@jedStevens Do you have an open issue for that? I could look into if you upload a a sample project. I would prefer a Godot 4 project (if you can). |
So I did try Godot 3.2.1 and all the betas available for 3.2.2, and this feature (body physics) looks completely broken to me. Not only with my simple model, I downloaded like 4 different gltf models and 1 fbx model and always it puts the capsules incorrectly (orientation wise). If I try to rotate and move them into place, when I enable simulation from the skeleton script the model just explodes and starts to do crazy stuff, (most of the time looks like is catapulted few meters away from original position). So really I don't know if I'm doing something terribly wrong or what. If I can collaborate in any way to fix this please let me know. |
Please open a new issue and upload a sample project, I'll be happy to give it a check. |
Hello, Thank you very much. If I can do anything else please let me know. |
Is this in 3.2 or not? I can't find an animate_physical_bone property on Skeleton? |
Was this ever cherry picked back to 3.x @akien-mga? |
No, see the above comments. This PR still has a |
@Calinou there are a bunch of issues relating to this in different aspects. Since this was two years ago, I guess it has been lost in the shuffle. |
Last I tried it was not easy to cherry-pick and would require a dedicated backport. |
Ok if I get some free time over the next weeks I will try to look into it, seems there are some other PRs already made but they may be incomplete. |
Added feature to move physical bones with skeleton when not simulating physics.
So now we have the possibility to:
Fixes #24359
Fixes: #26060
Fixes: #24836