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v1.9.0

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@elalish elalish released this 18 Oct 23:44
· 480 commits to master since this release
b08e68f

Features

🆕 glTF variants now supported by the scene-graph material API. #2700, #2764, #2816
🆕 Added materialFromPoint and getMaterialByName methods. #2839
🆕 Support for EXT_meshopt_compression. Thanks @donmccurdy! #2706
🆕 Added generate-schema attribute. #2853
🆕 Added seamless-poster attribute for transparent posters with shadows. #2865

Bug fixes

  • Fixed several mouse/touch UX quirks. Thanks @lucadalli! #2691, #2722, #2724, #2728, #2730
  • Fixed shadow clipping when switching models during auto-rotate. #2765
  • Fixed material API for skinned meshes. #2799, #2801
  • Workaround for flaky black renders on Safari (WebGL corruption). #2832
  • xr-environment was being used always in WebXR mode instead of opt-in as intended. #2847
  • Improved loading performance by generating the environment in parallel with the model fetch. #2870
  • Fixed USDZ auto-generation for models with differently sized normal and roughness maps. #2878

Examples

✨ Updated custom controls examples for improved UX. Thanks @lucadalli! #2760
✨ Added material picking example. #2839, #2855
✨ Updated Performance examples for the seamless-poster attribute and webP posters. #2865

Other notable changes

Editor

  • Automatic WebP poster generation. #2711
  • Added an animation scrubber. #2723
  • Tweaked the camera UI and fixed several bugs. #2701, #2712, #2789
  • Fixed file-open on mobile. #2770
  • Added joint count to validator output. #2779
  • Support glTF loading, including folders and zip archives. #2781
  • Default lighting switched to "neutral". #2805, #2819
  • Select material by clicking the model. #2879