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v1.11.0

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@nighca nighca released this 14 Oct 06:22
· 505 commits to main since this release
9a116db

What's Changed

  • Bump the "go-modules" group with 1 updates across multiple ecosystems by @dependabot[bot] in #2200
  • fix: optimize AI Description generation to prevent publish timeouts by @aofei in #2198
  • Support Camera & Physics by @nighca in #2220
  • Increase delay for auto-hiding of PositionIndicator by @nighca in #2225
  • chore(deps): update spx version to 2.0.0-pre.13 and adjust xgolsw dependency by @go-wyvern in #2237
  • feat(spx-gui): add 404 not found page by @Overu in #2221
  • feat: enable code completion for spx.Value and spx.List types by @aofei in #2238
  • feat: enforce AI Description payload budgets by @aofei in #2242
  • feat(spx-gui): auto enabled audio attenuation when viewport is smaller than mapsize by @Overu in #2236
  • Remove definitions for collider-related APIs by @nighca in #2252
  • refactor(spx-backend): improve AI Interaction language consistency and optimize text responses by @aofei in #2258
  • Bump the "go-modules" group with 1 updates across multiple ecosystems by @dependabot[bot] in #2259
  • Avoid camera follow if camera not enabled by @nighca in #2260
  • Update image rendering strategy to optimize for pixel-art assets by @nighca in #2255
  • feat(spx-gui): add layer sort config by @Overu in #2246
  • Preserve sprite selection when opening MapEditor by @nighca in #2269
  • Editor for sprite pivot & collider by @nighca in #2239
  • Use non-transparent image bounds for colliderShapeType: auto by @nighca in #2267
  • update spx version to 2.0.0-pre.14 and align field naming in config by @nighca in #2273
  • feat(spx-gui): load & export tilemap by @Overu in #2261
  • feat(spx-gui): update spx version to 2.0.0-pre.15 by @Overu in #2280
  • Remove retriction for order of CourseSeries by @nighca in #2282
  • feat(spx-gui): add tilemap's layer zIndex property & dispose tilemap load the project by @Overu in #2285
  • chore: update xgolsw to pseudo-version 565301320660 by @go-wyvern in #2287
  • Disable imageSmoothingEnabled for SpritePhysicsEditor by @nighca in #2288
  • Fix mouse position for StageViewer & MapViewer by @nighca in #2277
  • fix(spx-gui): fix input issue by @Overu in #2291
  • Upragde spx to 2.0.0-pre.17 by @nighca in #2304
  • feat(spx-gui): add add(Sprite/Sound...)After apis by @Overu in #2295
  • Bump the "go-modules" group with 1 updates across multiple ecosystems by @dependabot[bot] in #2310
  • Performance improvement for large project editing by @nighca in #2311
  • Bump the "go-modules" group with 1 updates across multiple ecosystems by @dependabot[bot] in #2315
  • Support (tilemap) decorators' rendering by @nighca in #2313
  • Add stepTo(x,y) & findPath to document-base by @nighca in #2314
  • Upragde spx to 2.0.0-pre.20 by @nighca in #2323
  • fix: require sign-in for AI Interaction features by @aofei in #2197
  • feat(spx-gui): adjust global & sprite config layout by @Overu in #2309
  • feat(spx-gui): sprite physics editor modal by @Overu in #2316
  • Bump the "go-modules" group with 1 updates across multiple ecosystems by @dependabot[bot] in #2342
  • feat(copilot): include runtime output in copilot context by @xgopilot[bot] in #2339
  • Update spx version to 2.0.0-pre.21 by @nighca in #2344
  • feat(spx-gui): add ESC key support to close top modal in UIModalProvider by @Overu in #2333
  • fix(tools/ai): serialize Player.think sequence and keep commands consistent by @aofei in #2338
  • chore(deps): bump spx and xgolsw by @aofei in #2349
  • Release v1.11.0 by @nighca in #2348

New Contributors

Full Changelog: v1.10.3...v1.11.0