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Relative addressing update
Updated Vertex Shader ISA (markdown)
ARR
Relative addressing
Fill in ARR and ARA
Seems some GL_NV_vertex_program2 instruction also exist
According to http://http.developer.nvidia.com/Cg/sign.html, SSG = sign(x) (Cg and GLSL definitions match wrt +/- zero)
SSG verified
Predicates update
Some corrections
Scalar "write to the output" correction
Grrr, align to the left fixed broken lines in the preview. So it didn't help actually, revert it.
Align "Range" to the left, so it's kept in one line
FDC = Fragment Data Cache
Fill in some Vertex ISA details
Updated Fragment Shader ISA (markdown)
Updated Command stream (markdown)
Geometry Submission: attribute buffer, not vertex