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Compiling mayaToMantra is somewhat more complicated than the others.
The sources divide in two parts, one is the maya plugin, the other is the Houdini object saver.
Houdini object saver
Current version: Houdini 12
If you want to compile it for an older version, take care to use the correct Visual Studio version, eg. for Houdini 11 it's VS 2005.
The purpose of the HoudiniObjectSaver is to convert the objects, saved by the plugin in my famous hsff (haggi's super file format) to native houdini .geo or .bgeo files.