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A Harmony mod for Rust that generates semi-custom maps with the vanilla generator: roads, rivers, biomes, monuments, your own RustEdit monuments and more. Comes with a launcher and a config editor in the browser.
The mod hooks into the vanilla Rust map generator through Harmony and changes its parameters on the fly. The map stays procedural, but you control roads, rivers, monuments, biomes and more.
⚠️ The mod is for map generation only. Once the map is saved, the mod renders a preview and shuts the server down, so it must never stay in theHarmonyModsof a live server. The launcher takes care of that: it puts the mod into the server only for the time of a generation.Then put the generated
.mapon your live server: see Using the map on a live server.
- Download
CustomGenerator-<version>.zipfrom Releases and unpack it into any folder. - Run
CustomGeneratorLauncher.exe: the config editor opens in your browser. - On the Generate tab set your Rust server folder, pick a size and a seed and press Save & generate.
Details: Installation and First run and generation.
Getting started
- Installation
- First run and generation
- Using the map on a live server
- Config basics: language, config editor, updates, errors
Settings
- Map Settings: size limits, map name and folder
- Map image: the preview
- Main Generator: roads, rails, rivers, tunnels, tiers and biomes
- Monuments: counts, distances, filters, prefab selection
Your own monuments
- Custom monuments: new monuments with their terrain
- Monument swap: replace vanilla monuments
- Live server: RustEdit IO: wires on the live server
- Examples and templates: ready-made swap files
Help