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Map Settings

aristocratos edited this page Sep 27, 2026 · 1 revision

🇷🇺 Русская версия

Map Settings (Настройки Карты)

Key Default Description
Generate new map everytime true Don't load a previously generated map from disk, generate a new one every time
Override Map Sizes (9000 not be changed to 6000) true Allow sizes below 1000 and above 6000. Without it Rust clamps the size
Override Map Folder (saves to <Server Root>/maps/) true Save the map to maps/ of the mod folder. With the launcher maps always go there
Override Map Name true Name the map file using the template below
Map Name ({0} - size, {1} - seed) CustomGenerator{0}_{1} Name template: {0} is the size, {1} is the seed. .map is appended automatically

⚠️ Don't generate maps larger than 6000. The Rust client doesn't support them: it shows a 6000 map with monuments and prefabs floating in the air.

Only {0} and {1} are allowed in the map name. If you use something like {2}, the mod falls back to the default template and logs a warning.

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