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Map Settings
aristocratos edited this page Sep 27, 2026
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Map Settings (Настройки Карты)
| Key | Default | Description |
|---|---|---|
Generate new map everytime |
true |
Don't load a previously generated map from disk, generate a new one every time |
Override Map Sizes (9000 not be changed to 6000) |
true |
Allow sizes below 1000 and above 6000. Without it Rust clamps the size |
Override Map Folder (saves to <Server Root>/maps/) |
true |
Save the map to maps/ of the mod folder. With the launcher maps always go there |
Override Map Name |
true |
Name the map file using the template below |
Map Name ({0} - size, {1} - seed) |
CustomGenerator{0}_{1} |
Name template: {0} is the size, {1} is the seed. .map is appended automatically |
⚠️ Don't generate maps larger than 6000. The Rust client doesn't support them: it shows a 6000 map with monuments and prefabs floating in the air.
Only {0} and {1} are allowed in the map name. If you use something like {2}, the mod falls back to the default template and logs a warning.