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Main Generator

aristocratos edited this page Sep 27, 2026 · 1 revision

🇷🇺 Русская версия

Main Generator (Основной Генератор)

Roads and rails: Road, Rail

"Road": {
  "ShouldChange": true,
  "Enabled": true,
  "GenerateRing": true,
  "GenerateSideMonuments": true,
  "GenerateSideObjects": false
}
Key Description
ShouldChange Master switch for the block. With false everything else is ignored and roads (rails) are vanilla
Enabled The ring road (ring rail). false means no ring on any map size
GenerateRing Generate the ring on any map size. In vanilla the ring only appears on large maps
GenerateSideMonuments Roadside (railside) monuments: gas stations, supermarkets, stations, etc.
GenerateSideObjects Road only. Roadside objects. With false they aren't generated at all. For Rail this field does nothing

Enabled and GenerateRing control the ring only. Regular roads between monuments are always generated.

Unique environment: UniqueEnviroment

"UniqueEnviroment": {
  "ShouldChange": true,
  "GenerateOasis": true,
  "GenerateCanyons": true,
  "GenerateLakes": true
}

With ShouldChange: true, oases, canyons and lakes are turned on (true) or off (false) on any map size. In vanilla they only appear on maps of 4000–4500 and up. Jungle swamps aren't controlled here: configure them in Monuments (unique_environment/jungle).

Rivers, powerlines, tunnels and more

Key (EN) Key (RU) Default Description
Remove Rivers Удалить реки false No rivers
River width scale (1 = default) Множитель ширины рек (1 = по умолчанию) 1 River width: 0.7 is narrower, 1.5 is wider. Must be above 0
Remove Car Wrecks around Road Удалить разбитые префабы машин около дороги false Remove wrecked cars along roads
Allow building on road Разрешить строительство на дорогах false Allow building on roads: the mod lifts the building block on them
Remove large powerlines Удалить большие ЛЭП false No large powerlines
Remove tunnel entrances Удалить входы в туннели false Remove the underground railway entrances. The tunnels themselves stay
Remove underground tunnels (also removes entrances) Удалить подземные туннели (вместе со входами) false Remove the underground railway entirely, entrances included

Tiers and biomes: Change percentages

"Change percentages": true,
"Tier Percentages (100 in total)": { "Tier0": 30, "Tier1": 30, "Tier2": 40 },
"Biome Percentages (Arid+Temperate+Tundra+Arctic = 100, Jungle is separate)": {
  "Arid": 40, "Temperate": 15, "Tundra": 15, "Arctic": 30, "Jungle": 50
}
  • Percentages apply only with "Change percentages": true.
  • Tiers (loot difficulty zones, from Tier0 near the map edge to Tier2 inland) add up to 100. If they don't, they're scaled proportionally, so 1/1/2 becomes 25/25/50.
  • Biomes: Arid, Temperate, Tundra and Arctic add up to 100. Otherwise they're scaled proportionally too.
  • Jungle isn't part of that sum. It's a separate value from 0 to 100, which is 50 in vanilla.
  • Negative values or a zero sum are errors. In that case the vanilla percentages are kept and a warning is logged.

The example above shows the vanilla values, which are a good starting point.

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