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Main Generator
aristocratos edited this page Sep 27, 2026
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Main Generator (Основной Генератор)
"Road": {
"ShouldChange": true,
"Enabled": true,
"GenerateRing": true,
"GenerateSideMonuments": true,
"GenerateSideObjects": false
}| Key | Description |
|---|---|
ShouldChange |
Master switch for the block. With false everything else is ignored and roads (rails) are vanilla |
Enabled |
The ring road (ring rail). false means no ring on any map size |
GenerateRing |
Generate the ring on any map size. In vanilla the ring only appears on large maps |
GenerateSideMonuments |
Roadside (railside) monuments: gas stations, supermarkets, stations, etc. |
GenerateSideObjects |
Road only. Roadside objects. With false they aren't generated at all. For Rail this field does nothing |
EnabledandGenerateRingcontrol the ring only. Regular roads between monuments are always generated.
"UniqueEnviroment": {
"ShouldChange": true,
"GenerateOasis": true,
"GenerateCanyons": true,
"GenerateLakes": true
}With ShouldChange: true, oases, canyons and lakes are turned on (true) or off (false) on any map size. In vanilla they only appear on maps of 4000–4500 and up. Jungle swamps aren't controlled here: configure them in Monuments (unique_environment/jungle).
| Key (EN) | Key (RU) | Default | Description |
|---|---|---|---|
Remove Rivers |
Удалить реки |
false |
No rivers |
River width scale (1 = default) |
Множитель ширины рек (1 = по умолчанию) |
1 |
River width: 0.7 is narrower, 1.5 is wider. Must be above 0 |
Remove Car Wrecks around Road |
Удалить разбитые префабы машин около дороги |
false |
Remove wrecked cars along roads |
Allow building on road |
Разрешить строительство на дорогах |
false |
Allow building on roads: the mod lifts the building block on them |
Remove large powerlines |
Удалить большие ЛЭП |
false |
No large powerlines |
Remove tunnel entrances |
Удалить входы в туннели |
false |
Remove the underground railway entrances. The tunnels themselves stay |
Remove underground tunnels (also removes entrances) |
Удалить подземные туннели (вместе со входами) |
false |
Remove the underground railway entirely, entrances included |
"Change percentages": true,
"Tier Percentages (100 in total)": { "Tier0": 30, "Tier1": 30, "Tier2": 40 },
"Biome Percentages (Arid+Temperate+Tundra+Arctic = 100, Jungle is separate)": {
"Arid": 40, "Temperate": 15, "Tundra": 15, "Arctic": 30, "Jungle": 50
}- Percentages apply only with
"Change percentages": true. - Tiers (loot difficulty zones, from Tier0 near the map edge to Tier2 inland) add up to 100. If they don't, they're scaled proportionally, so 1/1/2 becomes 25/25/50.
-
Biomes:
Arid,Temperate,TundraandArcticadd up to 100. Otherwise they're scaled proportionally too. -
Jungleisn't part of that sum. It's a separate value from 0 to 100, which is 50 in vanilla. - Negative values or a zero sum are errors. In that case the vanilla percentages are kept and a warning is logged.
The example above shows the vanilla values, which are a good starting point.