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Examples and templates
The repository has ready-made monument files for the swap. They aren't in the release archive: download them from the repository.
How to download:
- one file: open it on GitHub and press Download raw file (the ⬇ button at the top right);
- everything at once: the repository as a ZIP, the folders are inside.
Examples/prefabs/: put a file into maps/prefabs/ of the mod folder as it is, turn on Swap Monuments → Enabled and generate a map.
Fully custom monuments (full_custom_monuments/): built from scratch around a SpawnPoint (option B of the swap).
| File | Replaces |
|---|---|
gas_station_1.prefab.map |
Gas station (gas_station_1) |
supermarket_1.prefab.map |
Supermarket (supermarket_1) |
warehouse.prefab.map |
Warehouse (warehouse) |
They're also good to learn from: the gas station shows how to raise a monument when the vanilla center sits below the building.
Based on the original (monuments_that_contains_original/): the vanilla monument plus added objects (option A).
| File | Replaces |
|---|---|
fishing_village_c.prefab.map |
Fishing village C (fishing_village_c) |
CustomPrefabs/: RustMaps templates by FlySelf, maps with a vanilla monument already in place. Build your version on top of it in RustEdit.
| Template | Monument | Save your version as |
|---|---|---|
rustmaps_outpost_template.map |
Outpost | compound.prefab.map |
rustmaps_bandit_camp_template.map |
Bandit Camp | bandit_town.prefab.map |
rustmaps_fishing_village_a_template.map |
Large fishing village | fishing_village_a.prefab.map |
rustmaps_fishing_village_b_template.map |
Fishing village B | fishing_village_b.prefab.map |
rustmaps_fishing_village_c_template.map |
Fishing village C | fishing_village_c.prefab.map |
rustmaps_stables_a_template.map |
Ranch | stables_a.prefab.map |
rustmaps_stables_b_template.map |
Large barn | stables_b.prefab.map |
A template as it is changes nothing: it's only the original monument. Before saving, check in RustEdit that:
- the original monument is the first object in the hierarchy;
- it has no rotation (0, 0, 0).
If the name of the vanilla prefab is in doubt, look for the available: line in the log (see Monuments) or check the prefab in RustEdit.
A .map made for the swap also works as a custom monument: put it into maps/custom/ and add it to the list. The first object becomes the anchor. Check the height of the result: the swap files are made to match a vanilla monument's center, which isn't always at ground level.