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Examples and templates

aristocratos edited this page Sep 27, 2026 · 1 revision

🇷🇺 Русская версия

The repository has ready-made monument files for the swap. They aren't in the release archive: download them from the repository.

How to download:

  • one file: open it on GitHub and press Download raw file (the ⬇ button at the top right);
  • everything at once: the repository as a ZIP, the folders are inside.

Examples: ready to use

Examples/prefabs/: put a file into maps/prefabs/ of the mod folder as it is, turn on Swap Monuments → Enabled and generate a map.

Fully custom monuments (full_custom_monuments/): built from scratch around a SpawnPoint (option B of the swap).

File Replaces
gas_station_1.prefab.map Gas station (gas_station_1)
supermarket_1.prefab.map Supermarket (supermarket_1)
warehouse.prefab.map Warehouse (warehouse)

They're also good to learn from: the gas station shows how to raise a monument when the vanilla center sits below the building.

Based on the original (monuments_that_contains_original/): the vanilla monument plus added objects (option A).

File Replaces
fishing_village_c.prefab.map Fishing village C (fishing_village_c)

Templates: a starting point for your own

CustomPrefabs/: RustMaps templates by FlySelf, maps with a vanilla monument already in place. Build your version on top of it in RustEdit.

Template Monument Save your version as
rustmaps_outpost_template.map Outpost compound.prefab.map
rustmaps_bandit_camp_template.map Bandit Camp bandit_town.prefab.map
rustmaps_fishing_village_a_template.map Large fishing village fishing_village_a.prefab.map
rustmaps_fishing_village_b_template.map Fishing village B fishing_village_b.prefab.map
rustmaps_fishing_village_c_template.map Fishing village C fishing_village_c.prefab.map
rustmaps_stables_a_template.map Ranch stables_a.prefab.map
rustmaps_stables_b_template.map Large barn stables_b.prefab.map

A template as it is changes nothing: it's only the original monument. Before saving, check in RustEdit that:

  1. the original monument is the first object in the hierarchy;
  2. it has no rotation (0, 0, 0).

If the name of the vanilla prefab is in doubt, look for the available: line in the log (see Monuments) or check the prefab in RustEdit.

As custom monuments

A .map made for the swap also works as a custom monument: put it into maps/custom/ and add it to the list. The first object becomes the anchor. Check the height of the result: the swap files are made to match a vanilla monument's center, which isn't always at ground level.

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