Skip to content

Troubleshooting

aristocratos edited this page Sep 27, 2026 · 1 revision

🇷🇺 Русская версия

Problem What to check
The server shuts down right after starting That's by design: the mod generates a map and shuts the server down. Remove CustomGenerator.dll from HarmonyMods to run a normal server
Launcher: "The server already has CustomGenerator.dll in HarmonyMods, installed by hand" Remove HarmonyMods/CustomGenerator.dll from the server: the launcher puts it there itself for the time of a generation
Launcher: "A server is running from ..." Stop that server or set another copy on the Generate tab: the launcher won't put the generator into a running server
A setting has no effect Is ShouldChange: true set in that block or group? Any [WARN] lines in HarmonyConfig/logs?
The config "reset itself" The JSON was probably broken. Look for CustomGenerator.json.broken-* next to it
Fewer monuments than TargetCount Not enough room: lower MinDistance*, loosen Filter, use a bigger map. Duplicates need PrefabCopies
Other monuments disappeared One group took their space. Shrink it or lower the distances
I don't know a prefab name Give the group any rule and look for the available: line in the log
The swap didn't work Is the file in maps/prefabs/? Is it named <prefab>.prefab.map? Is Swap Monuments → Enabled set to true? Any Swap: errors in the log?
A swapped monument is shifted, rotated or underground Is the original or the SpawnPoint first in the hierarchy? Is it unrotated? Does the SpawnPoint match the original's center, height included?
A custom monument wasn't placed Look for no suitable spot found in the log: lower the distances, raise MaxHeightDifference, widen MinHeight–MaxHeight, loosen Filter, use a bigger map. File errors are logged too
A custom monument floats or is buried .map: is the anchor (first prefab) on the ground? .prefab: is y = 0 the ground level? Try "HeightMode": "Flatten"
Monument IO doesn't work on the live server Is CustomGenerator.Server.dll in the live server's HarmonyMods? Look for [CGen Server] lines in its log
The preview shows the old monuments Expected: the preview is rendered before the swap. Check the result in RustEdit
No preview or a font error The fonts come with the release archive. Otherwise the mod downloads them, so without internet access copy them from the repository's Resources/ folder to mapimages/resources/. Also check Map Image → Enabled
A map above 6000 looks broken The Rust client doesn't support such sizes, stay at 6000 or below

For support, join our Discord.

Clone this wiki locally