Repository navigation
Troubleshooting
aristocratos edited this page Sep 27, 2026
·
1 revision
| Problem | What to check |
|---|---|
| The server shuts down right after starting | That's by design: the mod generates a map and shuts the server down. Remove CustomGenerator.dll from HarmonyMods to run a normal server |
| Launcher: "The server already has CustomGenerator.dll in HarmonyMods, installed by hand" | Remove HarmonyMods/CustomGenerator.dll from the server: the launcher puts it there itself for the time of a generation |
| Launcher: "A server is running from ..." | Stop that server or set another copy on the Generate tab: the launcher won't put the generator into a running server |
| A setting has no effect | Is ShouldChange: true set in that block or group? Any [WARN] lines in HarmonyConfig/logs? |
| The config "reset itself" | The JSON was probably broken. Look for CustomGenerator.json.broken-* next to it |
Fewer monuments than TargetCount
|
Not enough room: lower MinDistance*, loosen Filter, use a bigger map. Duplicates need PrefabCopies
|
| Other monuments disappeared | One group took their space. Shrink it or lower the distances |
| I don't know a prefab name | Give the group any rule and look for the available: line in the log |
| The swap didn't work | Is the file in maps/prefabs/? Is it named <prefab>.prefab.map? Is Swap Monuments → Enabled set to true? Any Swap: errors in the log? |
| A swapped monument is shifted, rotated or underground | Is the original or the SpawnPoint first in the hierarchy? Is it unrotated? Does the SpawnPoint match the original's center, height included? |
| A custom monument wasn't placed | Look for no suitable spot found in the log: lower the distances, raise MaxHeightDifference, widen MinHeight–MaxHeight, loosen Filter, use a bigger map. File errors are logged too |
| A custom monument floats or is buried |
.map: is the anchor (first prefab) on the ground? .prefab: is y = 0 the ground level? Try "HeightMode": "Flatten"
|
| Monument IO doesn't work on the live server | Is CustomGenerator.Server.dll in the live server's HarmonyMods? Look for [CGen Server] lines in its log |
| The preview shows the old monuments | Expected: the preview is rendered before the swap. Check the result in RustEdit |
| No preview or a font error | The fonts come with the release archive. Otherwise the mod downloads them, so without internet access copy them from the repository's Resources/ folder to mapimages/resources/. Also check Map Image → Enabled
|
| A map above 6000 looks broken | The Rust client doesn't support such sizes, stay at 6000 or below |
For support, join our Discord.